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SpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/SpaceNinjaServer

fix: disallow creating a clan from an account that's already in one (#2853)

Just a slight precaution to avoid snowballing problems. Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/2853 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

d38ec06e
Sainan <63328889+Sainan@users.noreply.github.com>
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代码差异

1 个文件 +11 -1
Modified src/controllers/api/createGuildController.ts +11 -1
@@ -10,6 +10,17 @@ export const createGuildController: RequestHandler = async (req, res) => {
10 10 const account = await getAccountForRequest(req);
11 11 const payload = getJSONfromString<ICreateGuildRequest>(String(req.body));
12 12
13 const inventory = await getInventory(account._id.toString(), "GuildId LevelKeys Recipes");
14 if (inventory.GuildId) {
15 const guild = await Guild.findById(inventory.GuildId);
16 if (guild) {
17 res.json({
18 ...(await getGuildClient(guild, account))
19 });
20 return;
21 }
22 }
23
13 24 // Remove pending applications for this account
14 25 await GuildMember.deleteMany({ accountId: account._id, status: 1 });
15 26
@@ -27,7 +38,6 @@ export const createGuildController: RequestHandler = async (req, res) => {
27 38 rank: 0
28 39 });
29 40
30 const inventory = await getInventory(account._id.toString(), "GuildId LevelKeys Recipes");
31 41 inventory.GuildId = guild._id;
32 42 const inventoryChanges: IInventoryChanges = {};
33 43 giveClanKey(inventory, inventoryChanges);