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Modified
Projectiles/ReaperStrikeProjectile.cs
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XFEstudio/DeathMod
将死神领域斩痕宽度提高至120
b1d38de
代码差异
1 个文件
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@@ -13,7 +13,7 @@ namespace DeathMod.Projectiles;
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public sealed class ReaperStrikeProjectile : ModProjectile
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{
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private const int DeathCutPointCount = 65;
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private const float DeathUltimateCutWidth = 68f;
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private const float DeathUltimateCutWidth = 120f;
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private readonly Vector2[] deathCutPoints = new Vector2[DeathCutPointCount];
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private SickleCombatSnapshot snapshot;
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private ReaperHitKind hitKind;