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Modified
Projectiles/ReaperStrikeProjectile.cs
+3
-1
XFEstudio/DeathMod
加宽死神大招领域斩痕
344a63b
代码差异
1 个文件
+3
-1
@@ -13,6 +13,7 @@ namespace DeathMod.Projectiles;
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public sealed class ReaperStrikeProjectile : ModProjectile
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{
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private const int DeathCutPointCount = 65;
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private const float DeathUltimateCutWidth = 68f;
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private readonly Vector2[] deathCutPoints = new Vector2[DeathCutPointCount];
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private SickleCombatSnapshot snapshot;
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private ReaperHitKind hitKind;
@@ -272,7 +273,8 @@ public sealed class ReaperStrikeProjectile : ModProjectile
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float terminalFade = 1f - Smooth01(MathHelper.Clamp(
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(fracture - 0.78f) / 0.22f, 0f, 1f));
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DeathDomainTrailVisualSystem.Record(Projectile.owner,
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Projectile.identity, deathCutPoints, Math.Max(54f, width * 2.5f),
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Projectile.identity, deathCutPoints,
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Math.Max(DeathUltimateCutWidth, width * 3.1f),
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completion * terminalFade * 0.98f,
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mergeOverlappingRims: true, fracture: fracture);
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}