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XFE.SpaceEngineers.AgentBridge

【SpaceEngineer】AI调试插件

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<Project Sdk="Microsoft.NET.Sdk">
  <PropertyGroup>
    <TargetFramework>net48</TargetFramework>
    <PlatformTarget>x64</PlatformTarget>
    <AssemblyName>XFE.SeAgent.Plugin</AssemblyName>
    <RootNamespace>XFE.SeAgent.Plugin</RootNamespace>
    <Version>1.0.0</Version>
    <Nullable>disable</Nullable>
  </PropertyGroup>
  <ItemGroup>
    <PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
    <Reference Include="Newtonsoft.Json"><HintPath>$(GameBin64)\Newtonsoft.Json.dll</HintPath><Private>false</Private></Reference>
    <Reference Include="VRage"><HintPath>$(GameBin64)\VRage.dll</HintPath><Private>false</Private></Reference>
    <Reference Include="VRage.Library"><HintPath>$(GameBin64)\VRage.Library.dll</HintPath><Private>false</Private></Reference>
    <Reference Include="VRage.Math"><HintPath>$(GameBin64)\VRage.Math.dll</HintPath><Private>false</Private></Reference>
    <Reference Include="VRage.Game"><HintPath>$(GameBin64)\VRage.Game.dll</HintPath><Private>false</Private></Reference>
    <Reference Include="VRage.Render"><HintPath>$(GameBin64)\VRage.Render.dll</HintPath><Private>false</Private></Reference>
    <Reference Include="VRage.Scripting"><HintPath>$(GameBin64)\VRage.Scripting.dll</HintPath><Private>false</Private></Reference>
    <Reference Include="Sandbox.Common"><HintPath>$(GameBin64)\Sandbox.Common.dll</HintPath><Private>false</Private></Reference>
    <Reference Include="Sandbox.Game"><HintPath>$(GameBin64)\Sandbox.Game.dll</HintPath><Private>false</Private></Reference>
    <Reference Include="Sandbox.Graphics"><HintPath>$(GameBin64)\Sandbox.Graphics.dll</HintPath><Private>false</Private></Reference>
    <Reference Include="SpaceEngineers.Game"><HintPath>$(GameBin64)\SpaceEngineers.Game.dll</HintPath><Private>false</Private></Reference>
    <Reference Include="netstandard"><HintPath>$(GameBin64)\netstandard.dll</HintPath><Private>false</Private></Reference>
    <Reference Include="System.Core" />
  </ItemGroup>
  <Target Name="ValidateGamePath" BeforeTargets="ResolveReferences">
    <Error Condition="!Exists('$(GameBin64)\SpaceEngineers.exe')" Text="Set GameBin64 or SE_GAME_BIN64 to the installed Space Engineers Bin64 folder. Game assemblies are never distributed with this project." />
  </Target>
</Project>