返回提交历史
Modified
SpaceEngineersBlueprintEditor/Strings/en-us/Resources.resw
+24
-0
Modified
SpaceEngineersBlueprintEditor/ViewModels/GameDefinitionsViewPageViewModel.cs
+1
-1
Modified
SpaceEngineersBlueprintEditor/ViewModels/SettingPageViewModel.cs
+6
-6
SpaceEngineersModDev/SpaceEngineersBlueprintEditorInWinUI
完成设置页面的en本地化
11dc7b9
代码差异
3 个文件
+31
-7
@@ -273,6 +273,30 @@
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<value>Definitions</value>
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<comment>定义集</comment>
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</data>
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<data name="Confirm" xml:space="preserve">
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<value>Confirm</value>
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<comment>确认</comment>
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</data>
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<data name="Cancel" xml:space="preserve">
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<value>Cancel</value>
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<comment>取消</comment>
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</data>
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<data name="ChangePath_FromPath" xml:space="preserve">
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<value>Change the path from</value>
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<comment>将目录从</comment>
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</data>
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<data name="ChangePath_ToPath" xml:space="preserve">
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<value>To</value>
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<comment>更改为</comment>
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</data>
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<data name="ChangePath_Ensure" xml:space="preserve">
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<value>Are you sure to change?</value>
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<comment>是否更改?</comment>
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</data>
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<data name="ClearCache_Ensure" xml:space="preserve">
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<value>Are you sure to clear all the cache files (Include loaded game definitions)?</value>
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<comment>是否清除包括已加载的游戏定义集在内的缓存文件?</comment>
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</data>
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<data name="DragFileToEditorText" xml:space="preserve">
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<value>Drag blueprint here</value>
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<comment>拖动蓝图文件至此处</comment>
@@ -68,7 +68,7 @@ public partial class GameDefinitionsViewPageViewModel : ViewModelBase
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{
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if (e is null || NavigationParameterService.SameAsLast)
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return;
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loadingService?.StartLoading<GameDefinitionsViewPage>($"{"Loading".GetLocalized()} {e.ToLower()} {"Definitions".GetLocalized()}...");
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loadingService?.StartLoading<GameDefinitionsViewPage>($"{"Loading".GetLocalized()} {e.ToLower()} {"Definitions".GetLocalized().ToLower()}...");
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currentParameter = e;
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await Helper.Wait(() => Initializer.IsDefinitionsLoadComplete && ItemsViewDisplayService.IsPageLoaded);
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LoadDefinitions(GetCurrentDefinitions(currentParameter));
@@ -47,10 +47,10 @@ public partial class SettingPageViewModel : ViewModelBase
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{
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DefaultButton = ContentDialogButton.Primary,
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IsPrimaryButtonEnabled = true,
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Content = $"将目录从:{originalPath}\n更改为:{folder.Path}\n\n是否更改?",
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PrimaryButtonText = "确认",
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Content = $"{"ChangePath_FromPath".GetLocalized()}: {originalPath}\n{"ChangePath_ToPath".GetLocalized()}: {folder.Path}\n\n{"ChangePath_Ensure".GetLocalized()}",
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PrimaryButtonText = "Confirm".GetLocalized(),
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IsSecondaryButtonEnabled = true,
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SecondaryButtonText = "取消",
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SecondaryButtonText = "Cancel".GetLocalized(),
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XamlRoot = SettingPage.Current.Content.XamlRoot
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};
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return (contentDialog, folder);
@@ -73,10 +73,10 @@ public partial class SettingPageViewModel : ViewModelBase
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{
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DefaultButton = ContentDialogButton.Primary,
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IsPrimaryButtonEnabled = true,
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Content = "是否清除包括已加载的游戏定义集在内的缓存文件?",
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PrimaryButtonText = "确认",
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Content = "ClearCache_Ensure".GetLocalized(),
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PrimaryButtonText = "Confirm".GetLocalized(),
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IsSecondaryButtonEnabled = true,
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SecondaryButtonText = "取消",
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SecondaryButtonText = "Cancel".GetLocalized(),
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XamlRoot = SettingPage.Current.Content.XamlRoot
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};
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if (await contentDialog.ShowAsync() == ContentDialogResult.Primary)