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<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
  <assemblyIdentity version="1.0.0.0" name="SpaceEngineersBlueprintEditor.app"/>

  <compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
    <application>
      <!-- The ID below informs the system that this application is compatible with OS features first introduced in Windows 10. 
      It is necessary to support features in unpackaged applications, for example the custom titlebar implementation.
      For more info see https://docs.microsoft.com/windows/apps/windows-app-sdk/use-windows-app-sdk-run-time#declare-os-compatibility-in-your-application-manifest -->
      <supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
    </application>
  </compatibility>
  
  <application xmlns="urn:schemas-microsoft-com:asm.v3">
    <windowsSettings>
      <dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2</dpiAwareness>
    </windowsSettings>
  </application>
</assembly>