<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppShell_ShellItem_EditorPage.Content" xml:space="preserve">
<value>编辑蓝图</value>
<comment>编辑蓝图</comment>
</data>
<data name="AppShell_ShellMenu_ViewBlurprints.Content" xml:space="preserve">
<value>查看蓝图列表</value>
<comment>查看蓝图列表</comment>
</data>
<data name="AppShell_ShellItem_ViewLocalBlueprints.Content" xml:space="preserve">
<value>本地蓝图</value>
<comment>本地蓝图</comment>
</data>
<data name="AppShell_ShellItem_AppSetting.Content" xml:space="preserve">
<value>设置</value>
<comment>设置</comment>
</data>
<data name="AppShell_ShellItem_MainPage.Content" xml:space="preserve">
<value>主页</value>
<comment>主页</comment>
</data>
<data name="AppShell_ShellItem_ViewWorkshopBlueprints.Content" xml:space="preserve">
<value>工坊蓝图</value>
<comment>工坊蓝图</comment>
</data>
<data name="AppShell_ShellItem_ViewCloudBlueprints.Content" xml:space="preserve">
<value>云端蓝图</value>
<comment>云端蓝图</comment>
</data>
<data name="AppDisplayName" xml:space="preserve">
<value>太空工程师蓝图修改器</value>
<comment>太空工程师蓝图修改器</comment>
</data>
<data name="GameDefinitionsLoading" xml:space="preserve">
<value>游戏定义集加载中...</value>
<comment>游戏定义集加载中...</comment>
</data>
<data name="GameDefinitionsLoadingComplete" xml:space="preserve">
<value>游戏定义集加载完成</value>
<comment>游戏定义集加载完成</comment>
</data>
<data name="LoadingBlueprint" xml:space="preserve">
<value>加载蓝图中</value>
<comment>加载蓝图中</comment>
</data>
<data name="CalculatingBlueprint" xml:space="preserve">
<value>计算蓝图中</value>
<comment>计算蓝图中</comment>
</data>
<data name="LoadingDefinitions" xml:space="preserve">
<value>加载定义中</value>
<comment>加载定义中</comment>
</data>
<data name="SavingBlueprint" xml:space="preserve">
<value>保存蓝图中</value>
<comment>保存蓝图中</comment>
</data>
<data name="SavingSuccessful" xml:space="preserve">
<value>保存成功</value>
<comment>保存成功</comment>
</data>
<data name="BlueprintFile" xml:space="preserve">
<value>蓝图文件</value>
<comment>蓝图文件</comment>
</data>
<data name="BlueprintLoadComplete" xml:space="preserve">
<value>蓝图加载完成</value>
<comment>蓝图加载完成</comment>
</data>
<data name="Error_LoadingDefinitions" xml:space="preserve">
<value>加载定义时发生错误</value>
<comment>加载定义时发生错误</comment>
</data>
<data name="Error_LoadingDefinitions_Title" xml:space="preserve">
<value>未能加载定义</value>
<comment>未能加载定义</comment>
</data>
<data name="Error_CantLoadingShipDefinitions" xml:space="preserve">
<value>未能加载飞船蓝图定义</value>
<comment>未能加载飞船蓝图定义</comment>
</data>
<data name="Error_CantFindShipDefinitions" xml:space="preserve">
<value>未能找到蓝图定义</value>
<comment>未能找到蓝图定义</comment>
</data>
<data name="Error_CantLoadingBlueprint" xml:space="preserve">
<value>未能加载蓝图</value>
<comment>未能加载蓝图</comment>
</data>
<data name="Error_CantSetValue_CantSetProperty" xml:space="preserve">
<value>无法设置属性</value>
<comment>无法设置属性</comment>
</data>
<data name="Error_CantSetValue_ValueTo" xml:space="preserve">
<value>的值为</value>
<comment>的值为</comment>
</data>
<data name="Warning_BlueprintContainsNoFile" xml:space="preserve">
<value>该蓝图不包含蓝图文件(bp.sbc)</value>
<comment>该蓝图不包含蓝图文件(bp.sbc)</comment>
</data>
<data name="Warning_CantFindFile" xml:space="preserve">
<value>无法找到文件</value>
<comment>无法找到文件</comment>
</data>
<data name="ConvertComplete" xml:space="preserve">
<value>转换完成</value>
<comment>转换完成</comment>
</data>
<data name="RefreshComplete" xml:space="preserve">
<value>刷新完成</value>
<comment>刷新完成</comment>
</data>
<data name="CopyToComplete" xml:space="preserve">
<value>已复制至</value>
<comment>已复制至</comment>
</data>
<data name="DeleteAtComplete" xml:space="preserve">
<value>已删除</value>
<comment>已删除</comment>
</data>
<data name="Complete" xml:space="preserve">
<value>完成</value>
<comment>完成</comment>
</data>
<data name="Warning" xml:space="preserve">
<value>警告</value>
<comment>警告</comment>
</data>
<data name="Error" xml:space="preserve">
<value>错误</value>
<comment>错误</comment>
</data>
<data name="Error_Exception" xml:space="preserve">
<value>错误异常</value>
<comment>错误异常</comment>
</data>
<data name="Failed" xml:space="preserve">
<value>失败</value>
<comment>失败</comment>
</data>
<data name="Failed_SaveFailed" xml:space="preserve">
<value>保存失败</value>
<comment>保存失败</comment>
</data>
<data name="UnknownReason" xml:space="preserve">
<value>保存失败</value>
<comment>保存失败</comment>
</data>
<data name="Loading" xml:space="preserve">
<value>正在加载</value>
<comment>正在加载</comment>
</data>
<data name="None" xml:space="preserve">
<value>无</value>
<comment>无</comment>
</data>
<data name="EmptyValue" xml:space="preserve">
<value>空值</value>
<comment>空值</comment>
</data>
<data name="EmptyList" xml:space="preserve">
<value>空列表</value>
<comment>空列表</comment>
</data>
<data name="Amount" xml:space="preserve">
<value>数量</value>
<comment>数量</comment>
</data>
<data name="NullObject" xml:space="preserve">
<value>空对象</value>
<comment>空对象</comment>
</data>
<data name="Definitions" xml:space="preserve">
<value>定义集</value>
<comment>定义集</comment>
</data>
<data name="Confirm" xml:space="preserve">
<value>确认</value>
<comment>确认</comment>
</data>
<data name="Cancel" xml:space="preserve">
<value>取消</value>
<comment>取消</comment>
</data>
<data name="ChangePath_FromPath" xml:space="preserve">
<value>将目录从</value>
<comment>将目录从</comment>
</data>
<data name="ChangePath_ToPath" xml:space="preserve">
<value>更改为</value>
<comment>更改为</comment>
</data>
<data name="ChangePath_Ensure" xml:space="preserve">
<value>是否更改?</value>
<comment>是否更改?</comment>
</data>
<data name="ClearCache_Ensure" xml:space="preserve">
<value>是否清除包括已加载的游戏定义集在内的缓存文件?</value>
<comment>是否清除包括已加载的游戏定义集在内的缓存文件?</comment>
</data>
<data name="DragFileToEditorText" xml:space="preserve">
<value>拖动蓝图文件至此处</value>
<comment>拖动蓝图文件至此处</comment>
</data>
<data name="SettingPage_AppInfo_Author.Header" xml:space="preserve">
<value>作者</value>
<comment>作者</comment>
</data>
<data name="SettingPage_AppInfo_Contact.Header" xml:space="preserve">
<value>联系我们</value>
<comment>联系我们</comment>
</data>
<data name="SettingPage_AppInfo_Expander.Description" xml:space="preserve">
<value>版权所有 © 2024 XFEstudio. All rights reserved.</value>
<comment>版权所有 © 2024 XFEstudio. All rights reserved.</comment>
</data>
<data name="SettingPage_AppInfo_Expander.Header" xml:space="preserve">
<value>太空工程师蓝图修改器</value>
<comment>太空工程师蓝图修改器</comment>
</data>
<data name="SettingPage_AppInfo_GithubProject.Header" xml:space="preserve">
<value>Github仓库</value>
<comment>Github仓库</comment>
</data>
<data name="SettingPage_AppInfo_Contact_Bilibili.Content" xml:space="preserve">
<value>哔哩哔哩</value>
<comment>哔哩哔哩</comment>
</data>
<data name="SettingPage_AppInfo_Contact_Github.Content" xml:space="preserve">
<value>Github</value>
<comment>Github</comment>
</data>
<data name="SettingPage_AppInfo_Contact_QQ.Content" xml:space="preserve">
<value>太空工程师交流群</value>
<comment>太空工程师交流群</comment>
</data>
<data name="SettingPage_AppInfo_Contact_Twitter.Content" xml:space="preserve">
<value>推特(X)</value>
<comment>推特(X)</comment>
</data>
<data name="SettingPage_AppInfo_Contact_Youtube.Content" xml:space="preserve">
<value>油管</value>
<comment>油管</comment>
</data>
<data name="AppShell_AppTitle.Text" xml:space="preserve">
<value>太空工程师蓝图修改器</value>
<comment>太空工程师蓝图修改器</comment>
</data>
<data name="SettingPage_AppTheme.Header" xml:space="preserve">
<value>色彩模式</value>
<comment>色彩模式</comment>
</data>
<data name="SettingPage_AppTheme.Description" xml:space="preserve">
<value>编辑器显示的颜色主题</value>
<comment>编辑器显示的颜色主题</comment>
</data>
<data name="SettingPage_AppTheme_Light.Content" xml:space="preserve">
<value>浅色</value>
<comment>浅色</comment>
</data>
<data name="SettingPage_AppTheme_Default.Content" xml:space="preserve">
<value>跟随系统</value>
<comment>跟随系统</comment>
</data>
<data name="SettingPage_AppTheme_Dark.Content" xml:space="preserve">
<value>深色</value>
<comment>深色</comment>
</data>
<data name="SettingPage_AppearanceTitle.Text" xml:space="preserve">
<value>外观 & 行为</value>
<comment>外观 & 行为</comment>
</data>
<data name="SettingPage_NavigationStyle.Header" xml:space="preserve">
<value>导航栏样式</value>
<comment>导航栏样式</comment>
</data>
<data name="SettingPage_NavigationStyle.Description" xml:space="preserve">
<value>导航栏出现的位置</value>
<comment>导航栏出现的位置</comment>
</data>
<data name="SettingPage_NavigationStyle_Auto.Content" xml:space="preserve">
<value>自动</value>
<comment>自动</comment>
</data>
<data name="SettingPage_NavigationStyle_Left.Content" xml:space="preserve">
<value>左侧</value>
<comment>左侧</comment>
</data>
<data name="SettingPage_NavigationStyle_Top.Content" xml:space="preserve">
<value>置顶</value>
<comment>置顶</comment>
</data>
<data name="SettingPage_NavigationStyle_LeftCompact.Content" xml:space="preserve">
<value>左侧小组件</value>
<comment>左侧小组件</comment>
</data>
<data name="SettingPage_NavigationStyle_LeftMinimal.Content" xml:space="preserve">
<value>左侧收起</value>
<comment>左侧收起</comment>
</data>
<data name="SettingPage_AboutTitle.Text" xml:space="preserve">
<value>关于</value>
<comment>关于</comment>
</data>
<data name="SettingPage_EnvironmentTitle.Text" xml:space="preserve">
<value>环境</value>
<comment>环境</comment>
</data>
<data name="SettingPage_Paths.Header" xml:space="preserve">
<value>所有目录</value>
<comment>所有目录</comment>
</data>
<data name="SettingPage_Paths.Description" xml:space="preserve">
<value>应用程序的环境目录</value>
<comment>应用程序的环境目录</comment>
</data>
<data name="SettingPage_GameRootPath.Header" xml:space="preserve">
<value>游戏根目录</value>
<comment>游戏根目录</comment>
</data>
<data name="SettingPage_CachePath.Header" xml:space="preserve">
<value>缓存目录</value>
<comment>缓存目录</comment>
</data>
<data name="SettingPage_OpenPath.Content" xml:space="preserve">
<value>打开目录</value>
<comment>打开目录</comment>
</data>
<data name="SettingPage_ChangePath.Content" xml:space="preserve">
<value>更改目录</value>
<comment>更改目录</comment>
</data>
<data name="SettingPage_ClearCache.Content" xml:space="preserve">
<value>清除缓存</value>
<comment>清除缓存</comment>
</data>
<data name="AppShell_ShellMenu_ViewDefinitions.Content" xml:space="preserve">
<value>游戏定义集</value>
<comment>游戏定义集</comment>
</data>
<data name="AppShell_ShellMenu_ViewDefinitions_CubeDefinitions.Content" xml:space="preserve">
<value>方块定义集</value>
<comment>方块定义集</comment>
</data>
<data name="AppShell_ShellMenu_ViewDefinitions_ItemDefinitions.Content" xml:space="preserve">
<value>物品定义集</value>
<comment>物品定义集</comment>
</data>
<data name="AppShell_ShellMenu_ViewDefinitions_ComponentDefinitions.Content" xml:space="preserve">
<value>组件定义集</value>
<comment>组件定义集</comment>
</data>
<data name="AppShell_ShellMenu_ViewDefinitions_ScenariosDefinitions.Content" xml:space="preserve">
<value>预设存档定义集</value>
<comment>预设存档定义集</comment>
</data>
<data name="BlueprintDetailPage_RequiredDLC.Header" xml:space="preserve">
<value>所需DLC</value>
<comment>所需DLC</comment>
</data>
<data name="BlueprintDetailPage_RequiredComponent.Header" xml:space="preserve">
<value>建造所需材料</value>
<comment>建造所需材料</comment>
</data>
<data name="BlueprintDetailPage_BlueprintGrids.Text" xml:space="preserve">
<value>蓝图网格</value>
<comment>蓝图网格</comment>
</data>
<data name="BlueprintDetailPage_OpenInEditor.Text" xml:space="preserve">
<value>在编辑器中打开</value>
<comment>在编辑器中打开</comment>
</data>
<data name="BlueprintDetailPage_BlueprintBaseInfo.Text" xml:space="preserve">
<value>蓝图基本信息</value>
<comment>蓝图基本信息</comment>
</data>
<data name="BlueprintDetailPage_BlueprintAuthor" xml:space="preserve">
<value>蓝图作者</value>
<comment>蓝图作者</comment>
</data>
<data name="BlueprintDetailPage_BlueprintSize" xml:space="preserve">
<value>蓝图大小</value>
<comment>蓝图大小</comment>
</data>
<data name="BlueprintDetailPage_BlueprintPath" xml:space="preserve">
<value>蓝图路径</value>
<comment>蓝图路径</comment>
</data>
<data name="BlueprintDetailPage_BlueprintDestructible" xml:space="preserve">
<value>可被破坏</value>
<comment>可被破坏</comment>
</data>
<data name="BlueprintDetailPage_BlueprintEditable" xml:space="preserve">
<value>可在游戏内编辑</value>
<comment>可在游戏内编辑</comment>
</data>
<data name="BlueprintDetailPage_BlueprintTotalGrids" xml:space="preserve">
<value>网格总数</value>
<comment>网格总数</comment>
</data>
<data name="BlueprintDetailPage_BlueprintTotalCubes" xml:space="preserve">
<value>方块总数</value>
<comment>方块总数</comment>
</data>
<data name="BlueprintDetailPage_PartiallyDestructible" xml:space="preserve">
<value>部分可破坏</value>
<comment>部分可破坏</comment>
</data>
<data name="BlueprintDetailPage_OverallIndestructible" xml:space="preserve">
<value>整体不可破坏</value>
<comment>整体不可破坏</comment>
</data>
<data name="BlueprintDetailPage_Destructible" xml:space="preserve">
<value>可破坏</value>
<comment>可破坏</comment>
</data>
<data name="BlueprintDetailPage_PartiallyEditable" xml:space="preserve">
<value>部分可编辑</value>
<comment>部分可编辑</comment>
</data>
<data name="BlueprintDetailPage_OverallNonEditable" xml:space="preserve">
<value>整体不可编辑</value>
<comment>整体不可编辑</comment>
</data>
<data name="BlueprintDetailPage_Editable" xml:space="preserve">
<value>可编辑</value>
<comment>可编辑</comment>
</data>
<data name="BlueprintDetailPage_GridName" xml:space="preserve">
<value>网格名称</value>
<comment>网格名称</comment>
</data>
<data name="BlueprintDetailPage_CubeCount" xml:space="preserve">
<value>方块数量</value>
<comment>方块数量</comment>
</data>
<data name="BlueprintDetailPage_CantFindGrid" xml:space="preserve">
<value>未找到网格</value>
<comment>未找到网格</comment>
</data>
<data name="BlueprintEditPage_NewBlueprintEditPage" xml:space="preserve">
<value>新的蓝图编辑页</value>
<comment>新的蓝图编辑页</comment>
</data>
<data name="BlueprintEditSubPage_File.Title" xml:space="preserve">
<value>文件</value>
<comment>文件</comment>
</data>
<data name="BlueprintEditSubPage_Edit.Title" xml:space="preserve">
<value>编辑</value>
<comment>编辑</comment>
</data>
<data name="BlueprintEditSubPage_View.Title" xml:space="preserve">
<value>查看</value>
<comment>查看</comment>
</data>
<data name="BlueprintEditSubPage_OpenBlueprint.Text" xml:space="preserve">
<value>打开蓝图文件</value>
<comment>打开蓝图文件</comment>
</data>
<data name="BlueprintEditSubPage_ConvertDestructible.Text" xml:space="preserve">
<value>转为可破坏</value>
<comment>转为可破坏</comment>
</data>
<data name="BlueprintEditSubPage_ConvertIndestructible.Text" xml:space="preserve">
<value>转为不可破坏</value>
<comment>转为不可破坏</comment>
</data>
<data name="BlueprintEditSubPage_ConvertEditable.Text" xml:space="preserve">
<value>转为可编辑</value>
<comment>转为可编辑</comment>
</data>
<data name="BlueprintEditSubPage_ConvertNonEditable.Text" xml:space="preserve">
<value>转为不可编辑</value>
<comment>转为不可编辑</comment>
</data>
<data name="BlueprintEditSubPage_ConvertLargeGrid.Text" xml:space="preserve">
<value>转为大型网格</value>
<comment>转为大型网格</comment>
</data>
<data name="BlueprintEditSubPage_ConvertSmallGrid.Text" xml:space="preserve">
<value>转为小型网格</value>
<comment>转为小型网格</comment>
</data>
<data name="BlueprintEditSubPage_ConvertLightBlocks.Text" xml:space="preserve">
<value>转为轻甲块</value>
<comment>转为轻甲块</comment>
</data>
<data name="BlueprintEditSubPage_ConvertHeavyBlocks.Text" xml:space="preserve">
<value>转为重甲块</value>
<comment>转为重甲块</comment>
</data>
<data name="BlueprintEditSubPage_ConvertSecBlueprint.Text" xml:space="preserve">
<value>转为二代蓝图(实验)</value>
<comment>转为二代蓝图(实验)</comment>
</data>
<data name="BlueprintEditSubPage_Save.Text" xml:space="preserve">
<value>保存</value>
<comment>保存</comment>
</data>
<data name="BlueprintEditSubPage_OpenInFolder.Text" xml:space="preserve">
<value>在文件夹中打开</value>
<comment>在文件夹中打开</comment>
</data>
<data name="BlueprintEditSubPage_SelectorBar_Grids.Text" xml:space="preserve">
<value>网格</value>
<comment>网格</comment>
</data>
<data name="BlueprintEditSubPage_SelectorBar_Groups.Text" xml:space="preserve">
<value>编组(实验性功能)</value>
<comment>编组(实验性功能)</comment>
</data>
<data name="BlueprintEditSubPage_SelectorBar_Properties.Text" xml:space="preserve">
<value>属性</value>
<comment>属性</comment>
</data>
<data name="BlueprintEditSubPage_AutoSuggestBox_CubeBlocks.PlaceholderText" xml:space="preserve">
<value>搜索方块...</value>
<comment>搜索方块...</comment>
</data>
<data name="TextBlock_DragBlueprint.Text" xml:space="preserve">
<value>拖拽蓝图文件至此</value>
<comment>拖拽蓝图文件至此</comment>
</data>
<data name="TextBlock_ViewBlueprintsList.Text" xml:space="preserve">
<value>查看蓝图列表</value>
<comment>查看蓝图列表</comment>
</data>
<data name="TextBlock_OpenLocalFile.Text" xml:space="preserve">
<value>打开本地文件</value>
<comment>打开本地文件</comment>
</data>
<data name="BlueprintViewPage_AppBarButton_Open.Label" xml:space="preserve">
<value>打开</value>
<comment>打开</comment>
</data>
<data name="BlueprintViewPage_AppBarButton_Copy.Label" xml:space="preserve">
<value>复制</value>
<comment>复制</comment>
</data>
<data name="BlueprintViewPage_AppBarButton_Delete.Label" xml:space="preserve">
<value>删除</value>
<comment>删除</comment>
</data>
<data name="BlueprintViewPage_EnterNewBlueprintName.PlaceholderText" xml:space="preserve">
<value>输入新蓝图的名称</value>
<comment>输入新蓝图的名称</comment>
</data>
<data name="BlueprintViewPage_NoBlueprint.Text" xml:space="preserve">
<value>无蓝图文件</value>
<comment>无蓝图文件</comment>
</data>
<data name="BlueprintViewPage_AutoSuggestBox_Blueprints.PlaceholderText" xml:space="preserve">
<value>搜索蓝图名称...</value>
<comment>搜索蓝图名称...</comment>
</data>
<data name="BlueprintViewPage_RefreshBlueprintsList.Text" xml:space="preserve">
<value>刷新列表</value>
<comment>刷新列表</comment>
</data>
<data name="BlueprintViewPage_EnsureToDelete" xml:space="preserve">
<value>你确定要删除</value>
<comment>你确定要删除</comment>
</data>
<data name="GameDefinitionsViewPage_AutoSuggestBox_Properties.PlaceholderText" xml:space="preserve">
<value>搜索属性...</value>
<comment>搜索属性...</comment>
</data>
<data name="BlueprintEditSubPage_AutoSuggestBox_Properties.PlaceholderText" xml:space="preserve">
<value>搜索方块属性或属性值...</value>
<comment>方块属性搜索框</comment>
</data>
<data name="BlueprintEditSubPage_AutoSuggestBox_BlueprintProperties.PlaceholderText" xml:space="preserve">
<value>搜索蓝图属性或属性值...</value>
<comment>蓝图属性搜索框</comment>
</data>
<data name="GameDefinitionsViewPage_AutoSuggestBox_Definitions.PlaceholderText" xml:space="preserve">
<value>搜索属性...</value>
<comment>搜索属性...</comment>
</data>
<data name="Button_Yes.Content" xml:space="preserve">
<value>是</value>
<comment>是</comment>
</data>
<data name="Button_No.Content" xml:space="preserve">
<value>否</value>
<comment>否</comment>
</data>
<data name="Button_Confirm.Content" xml:space="preserve">
<value>确认</value>
<comment>确认</comment>
</data>
<data name="Button_Cancel.Content" xml:space="preserve">
<value>取消</value>
<comment>取消</comment>
</data>
<data name="ContentDialog_YesOrNo.PrimaryButtonText" xml:space="preserve">
<value>是</value>
<comment>是</comment>
</data>
<data name="ContentDialog_YesOrNo.SecondaryButtonText" xml:space="preserve">
<value>否</value>
<comment>否</comment>
</data>
<data name="ContentDialog_ConfirmOrCancel.PrimaryButtonText" xml:space="preserve">
<value>确认</value>
<comment>确认</comment>
</data>
<data name="ContentDialog_ConfirmOrCancel.SecondaryButtonText" xml:space="preserve">
<value>取消</value>
<comment>取消</comment>
</data>
<data name="BlueprintEditSubPage_SelectorBar_ThreeDimensional.Text" xml:space="preserve">
<value>三维编辑</value>
<comment>交互式蓝图预览和编辑标签</comment>
</data>
<data name="BlueprintEditSubPage_SaveAs.Text" xml:space="preserve">
<value>另存为</value>
<comment>将编辑后的蓝图保存到其他文件</comment>
</data>
<data name="BlueprintTransformSummary" xml:space="preserve">
<value>已转换:{0};已经是目标类型:{1};不支持或来自模组:{2}。</value>
<comment>蓝图转换结果</comment>
</data>
<data name="Blueprint3D_NoSelection" xml:space="preserve">
<value>未选择方块</value>
<comment>三维编辑器选择状态</comment>
</data>
<data name="Blueprint3D_PositionOccupied" xml:space="preserve">
<value>目标网格坐标已经有其他方块。</value>
<comment>三维编辑器碰撞提示</comment>
</data>
<data name="BlueprintEditSubPage_SelectorBar_SheetMetal.Text" xml:space="preserve">
<value>方块钣金</value>
<comment>方块钣金编辑器标签</comment>
</data>
<data name="SheetMetalEditor_Title.Text" xml:space="preserve">
<value>方块钣金编辑器</value>
<comment>方块钣金编辑器标题</comment>
</data>
<data name="SheetMetalEditor_Hint.Title" xml:space="preserve">
<value>操作</value>
<comment>钣金编辑器操作提示标题</comment>
</data>
<data name="SheetMetalEditor_Hint.Message" xml:space="preserve">
<value>左键拖动控制点;用 X/Y/Z 选择拖动轴。右键拖动旋转视图,滚轮缩放。边界骨骼由相邻方块共享。</value>
<comment>钣金编辑器操作提示</comment>
</data>
<data name="SheetMetalEditor_SelectedPoint.Text" xml:space="preserve">
<value>当前控制点</value>
<comment>当前钣金控制点</comment>
</data>
<data name="SheetMetalEditor_OffsetUnit.Text" xml:space="preserve">
<value>偏移(方块格,范围 -1 到 1)</value>
<comment>骨骼偏移单位</comment>
</data>
<data name="SheetMetalEditor_DragAxis.Text" xml:space="preserve">
<value>拖动轴</value>
<comment>控制点拖动轴</comment>
</data>
<data name="SheetMetalEditor_ResetPoint.Content" xml:space="preserve">
<value>重置控制点</value>
<comment>重置当前控制点</comment>
</data>
<data name="SheetMetalEditor_ResetBlock.Content" xml:space="preserve">
<value>重置方块</value>
<comment>重置方块表面控制点</comment>
</data>
<data name="SheetMetalEditor_ResetView.Content" xml:space="preserve">
<value>重置视图</value>
<comment>重置钣金编辑器视图</comment>
</data>
<data name="SheetMetalEditor_NoSelection.Text" xml:space="preserve">
<value>请从左侧选择一个方块</value>
<comment>未选择方块时的提示</comment>
</data>
<data name="SheetMetalEditor_Corner" xml:space="preserve">
<value>角点</value>
<comment>方块角控制点</comment>
</data>
<data name="SheetMetalEditor_FaceCenter" xml:space="preserve">
<value>面中心</value>
<comment>方块面中心控制点</comment>
</data>
</root>
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppShell_ShellItem_EditorPage.Content" xml:space="preserve">
<value>编辑蓝图</value>
<comment>编辑蓝图</comment>
</data>
<data name="AppShell_ShellMenu_ViewBlurprints.Content" xml:space="preserve">
<value>查看蓝图列表</value>
<comment>查看蓝图列表</comment>
</data>
<data name="AppShell_ShellItem_ViewLocalBlueprints.Content" xml:space="preserve">
<value>本地蓝图</value>
<comment>本地蓝图</comment>
</data>
<data name="AppShell_ShellItem_AppSetting.Content" xml:space="preserve">
<value>设置</value>
<comment>设置</comment>
</data>
<data name="AppShell_ShellItem_MainPage.Content" xml:space="preserve">
<value>主页</value>
<comment>主页</comment>
</data>
<data name="AppShell_ShellItem_ViewWorkshopBlueprints.Content" xml:space="preserve">
<value>工坊蓝图</value>
<comment>工坊蓝图</comment>
</data>
<data name="AppShell_ShellItem_ViewCloudBlueprints.Content" xml:space="preserve">
<value>云端蓝图</value>
<comment>云端蓝图</comment>
</data>
<data name="AppDisplayName" xml:space="preserve">
<value>太空工程师蓝图修改器</value>
<comment>太空工程师蓝图修改器</comment>
</data>
<data name="GameDefinitionsLoading" xml:space="preserve">
<value>游戏定义集加载中...</value>
<comment>游戏定义集加载中...</comment>
</data>
<data name="GameDefinitionsLoadingComplete" xml:space="preserve">
<value>游戏定义集加载完成</value>
<comment>游戏定义集加载完成</comment>
</data>
<data name="LoadingBlueprint" xml:space="preserve">
<value>加载蓝图中</value>
<comment>加载蓝图中</comment>
</data>
<data name="CalculatingBlueprint" xml:space="preserve">
<value>计算蓝图中</value>
<comment>计算蓝图中</comment>
</data>
<data name="LoadingDefinitions" xml:space="preserve">
<value>加载定义中</value>
<comment>加载定义中</comment>
</data>
<data name="SavingBlueprint" xml:space="preserve">
<value>保存蓝图中</value>
<comment>保存蓝图中</comment>
</data>
<data name="SavingSuccessful" xml:space="preserve">
<value>保存成功</value>
<comment>保存成功</comment>
</data>
<data name="BlueprintFile" xml:space="preserve">
<value>蓝图文件</value>
<comment>蓝图文件</comment>
</data>
<data name="BlueprintLoadComplete" xml:space="preserve">
<value>蓝图加载完成</value>
<comment>蓝图加载完成</comment>
</data>
<data name="Error_LoadingDefinitions" xml:space="preserve">
<value>加载定义时发生错误</value>
<comment>加载定义时发生错误</comment>
</data>
<data name="Error_LoadingDefinitions_Title" xml:space="preserve">
<value>未能加载定义</value>
<comment>未能加载定义</comment>
</data>
<data name="Error_CantLoadingShipDefinitions" xml:space="preserve">
<value>未能加载飞船蓝图定义</value>
<comment>未能加载飞船蓝图定义</comment>
</data>
<data name="Error_CantFindShipDefinitions" xml:space="preserve">
<value>未能找到蓝图定义</value>
<comment>未能找到蓝图定义</comment>
</data>
<data name="Error_CantLoadingBlueprint" xml:space="preserve">
<value>未能加载蓝图</value>
<comment>未能加载蓝图</comment>
</data>
<data name="Error_CantSetValue_CantSetProperty" xml:space="preserve">
<value>无法设置属性</value>
<comment>无法设置属性</comment>
</data>
<data name="Error_CantSetValue_ValueTo" xml:space="preserve">
<value>的值为</value>
<comment>的值为</comment>
</data>
<data name="Warning_BlueprintContainsNoFile" xml:space="preserve">
<value>该蓝图不包含蓝图文件(bp.sbc)</value>
<comment>该蓝图不包含蓝图文件(bp.sbc)</comment>
</data>
<data name="Warning_CantFindFile" xml:space="preserve">
<value>无法找到文件</value>
<comment>无法找到文件</comment>
</data>
<data name="ConvertComplete" xml:space="preserve">
<value>转换完成</value>
<comment>转换完成</comment>
</data>
<data name="RefreshComplete" xml:space="preserve">
<value>刷新完成</value>
<comment>刷新完成</comment>
</data>
<data name="CopyToComplete" xml:space="preserve">
<value>已复制至</value>
<comment>已复制至</comment>
</data>
<data name="DeleteAtComplete" xml:space="preserve">
<value>已删除</value>
<comment>已删除</comment>
</data>
<data name="Complete" xml:space="preserve">
<value>完成</value>
<comment>完成</comment>
</data>
<data name="Warning" xml:space="preserve">
<value>警告</value>
<comment>警告</comment>
</data>
<data name="Error" xml:space="preserve">
<value>错误</value>
<comment>错误</comment>
</data>
<data name="Error_Exception" xml:space="preserve">
<value>错误异常</value>
<comment>错误异常</comment>
</data>
<data name="Failed" xml:space="preserve">
<value>失败</value>
<comment>失败</comment>
</data>
<data name="Failed_SaveFailed" xml:space="preserve">
<value>保存失败</value>
<comment>保存失败</comment>
</data>
<data name="UnknownReason" xml:space="preserve">
<value>保存失败</value>
<comment>保存失败</comment>
</data>
<data name="Loading" xml:space="preserve">
<value>正在加载</value>
<comment>正在加载</comment>
</data>
<data name="None" xml:space="preserve">
<value>无</value>
<comment>无</comment>
</data>
<data name="EmptyValue" xml:space="preserve">
<value>空值</value>
<comment>空值</comment>
</data>
<data name="EmptyList" xml:space="preserve">
<value>空列表</value>
<comment>空列表</comment>
</data>
<data name="Amount" xml:space="preserve">
<value>数量</value>
<comment>数量</comment>
</data>
<data name="NullObject" xml:space="preserve">
<value>空对象</value>
<comment>空对象</comment>
</data>
<data name="Definitions" xml:space="preserve">
<value>定义集</value>
<comment>定义集</comment>
</data>
<data name="Confirm" xml:space="preserve">
<value>确认</value>
<comment>确认</comment>
</data>
<data name="Cancel" xml:space="preserve">
<value>取消</value>
<comment>取消</comment>
</data>
<data name="ChangePath_FromPath" xml:space="preserve">
<value>将目录从</value>
<comment>将目录从</comment>
</data>
<data name="ChangePath_ToPath" xml:space="preserve">
<value>更改为</value>
<comment>更改为</comment>
</data>
<data name="ChangePath_Ensure" xml:space="preserve">
<value>是否更改?</value>
<comment>是否更改?</comment>
</data>
<data name="ClearCache_Ensure" xml:space="preserve">
<value>是否清除包括已加载的游戏定义集在内的缓存文件?</value>
<comment>是否清除包括已加载的游戏定义集在内的缓存文件?</comment>
</data>
<data name="DragFileToEditorText" xml:space="preserve">
<value>拖动蓝图文件至此处</value>
<comment>拖动蓝图文件至此处</comment>
</data>
<data name="SettingPage_AppInfo_Author.Header" xml:space="preserve">
<value>作者</value>
<comment>作者</comment>
</data>
<data name="SettingPage_AppInfo_Contact.Header" xml:space="preserve">
<value>联系我们</value>
<comment>联系我们</comment>
</data>
<data name="SettingPage_AppInfo_Expander.Description" xml:space="preserve">
<value>版权所有 © 2024 XFEstudio. All rights reserved.</value>
<comment>版权所有 © 2024 XFEstudio. All rights reserved.</comment>
</data>
<data name="SettingPage_AppInfo_Expander.Header" xml:space="preserve">
<value>太空工程师蓝图修改器</value>
<comment>太空工程师蓝图修改器</comment>
</data>
<data name="SettingPage_AppInfo_GithubProject.Header" xml:space="preserve">
<value>Github仓库</value>
<comment>Github仓库</comment>
</data>
<data name="SettingPage_AppInfo_Contact_Bilibili.Content" xml:space="preserve">
<value>哔哩哔哩</value>
<comment>哔哩哔哩</comment>
</data>
<data name="SettingPage_AppInfo_Contact_Github.Content" xml:space="preserve">
<value>Github</value>
<comment>Github</comment>
</data>
<data name="SettingPage_AppInfo_Contact_QQ.Content" xml:space="preserve">
<value>太空工程师交流群</value>
<comment>太空工程师交流群</comment>
</data>
<data name="SettingPage_AppInfo_Contact_Twitter.Content" xml:space="preserve">
<value>推特(X)</value>
<comment>推特(X)</comment>
</data>
<data name="SettingPage_AppInfo_Contact_Youtube.Content" xml:space="preserve">
<value>油管</value>
<comment>油管</comment>
</data>
<data name="AppShell_AppTitle.Text" xml:space="preserve">
<value>太空工程师蓝图修改器</value>
<comment>太空工程师蓝图修改器</comment>
</data>
<data name="SettingPage_AppTheme.Header" xml:space="preserve">
<value>色彩模式</value>
<comment>色彩模式</comment>
</data>
<data name="SettingPage_AppTheme.Description" xml:space="preserve">
<value>编辑器显示的颜色主题</value>
<comment>编辑器显示的颜色主题</comment>
</data>
<data name="SettingPage_AppTheme_Light.Content" xml:space="preserve">
<value>浅色</value>
<comment>浅色</comment>
</data>
<data name="SettingPage_AppTheme_Default.Content" xml:space="preserve">
<value>跟随系统</value>
<comment>跟随系统</comment>
</data>
<data name="SettingPage_AppTheme_Dark.Content" xml:space="preserve">
<value>深色</value>
<comment>深色</comment>
</data>
<data name="SettingPage_AppearanceTitle.Text" xml:space="preserve">
<value>外观 & 行为</value>
<comment>外观 & 行为</comment>
</data>
<data name="SettingPage_NavigationStyle.Header" xml:space="preserve">
<value>导航栏样式</value>
<comment>导航栏样式</comment>
</data>
<data name="SettingPage_NavigationStyle.Description" xml:space="preserve">
<value>导航栏出现的位置</value>
<comment>导航栏出现的位置</comment>
</data>
<data name="SettingPage_NavigationStyle_Auto.Content" xml:space="preserve">
<value>自动</value>
<comment>自动</comment>
</data>
<data name="SettingPage_NavigationStyle_Left.Content" xml:space="preserve">
<value>左侧</value>
<comment>左侧</comment>
</data>
<data name="SettingPage_NavigationStyle_Top.Content" xml:space="preserve">
<value>置顶</value>
<comment>置顶</comment>
</data>
<data name="SettingPage_NavigationStyle_LeftCompact.Content" xml:space="preserve">
<value>左侧小组件</value>
<comment>左侧小组件</comment>
</data>
<data name="SettingPage_NavigationStyle_LeftMinimal.Content" xml:space="preserve">
<value>左侧收起</value>
<comment>左侧收起</comment>
</data>
<data name="SettingPage_AboutTitle.Text" xml:space="preserve">
<value>关于</value>
<comment>关于</comment>
</data>
<data name="SettingPage_EnvironmentTitle.Text" xml:space="preserve">
<value>环境</value>
<comment>环境</comment>
</data>
<data name="SettingPage_Paths.Header" xml:space="preserve">
<value>所有目录</value>
<comment>所有目录</comment>
</data>
<data name="SettingPage_Paths.Description" xml:space="preserve">
<value>应用程序的环境目录</value>
<comment>应用程序的环境目录</comment>
</data>
<data name="SettingPage_GameRootPath.Header" xml:space="preserve">
<value>游戏根目录</value>
<comment>游戏根目录</comment>
</data>
<data name="SettingPage_CachePath.Header" xml:space="preserve">
<value>缓存目录</value>
<comment>缓存目录</comment>
</data>
<data name="SettingPage_OpenPath.Content" xml:space="preserve">
<value>打开目录</value>
<comment>打开目录</comment>
</data>
<data name="SettingPage_ChangePath.Content" xml:space="preserve">
<value>更改目录</value>
<comment>更改目录</comment>
</data>
<data name="SettingPage_ClearCache.Content" xml:space="preserve">
<value>清除缓存</value>
<comment>清除缓存</comment>
</data>
<data name="AppShell_ShellMenu_ViewDefinitions.Content" xml:space="preserve">
<value>游戏定义集</value>
<comment>游戏定义集</comment>
</data>
<data name="AppShell_ShellMenu_ViewDefinitions_CubeDefinitions.Content" xml:space="preserve">
<value>方块定义集</value>
<comment>方块定义集</comment>
</data>
<data name="AppShell_ShellMenu_ViewDefinitions_ItemDefinitions.Content" xml:space="preserve">
<value>物品定义集</value>
<comment>物品定义集</comment>
</data>
<data name="AppShell_ShellMenu_ViewDefinitions_ComponentDefinitions.Content" xml:space="preserve">
<value>组件定义集</value>
<comment>组件定义集</comment>
</data>
<data name="AppShell_ShellMenu_ViewDefinitions_ScenariosDefinitions.Content" xml:space="preserve">
<value>预设存档定义集</value>
<comment>预设存档定义集</comment>
</data>
<data name="BlueprintDetailPage_RequiredDLC.Header" xml:space="preserve">
<value>所需DLC</value>
<comment>所需DLC</comment>
</data>
<data name="BlueprintDetailPage_RequiredComponent.Header" xml:space="preserve">
<value>建造所需材料</value>
<comment>建造所需材料</comment>
</data>
<data name="BlueprintDetailPage_BlueprintGrids.Text" xml:space="preserve">
<value>蓝图网格</value>
<comment>蓝图网格</comment>
</data>
<data name="BlueprintDetailPage_OpenInEditor.Text" xml:space="preserve">
<value>在编辑器中打开</value>
<comment>在编辑器中打开</comment>
</data>
<data name="BlueprintDetailPage_BlueprintBaseInfo.Text" xml:space="preserve">
<value>蓝图基本信息</value>
<comment>蓝图基本信息</comment>
</data>
<data name="BlueprintDetailPage_BlueprintAuthor" xml:space="preserve">
<value>蓝图作者</value>
<comment>蓝图作者</comment>
</data>
<data name="BlueprintDetailPage_BlueprintSize" xml:space="preserve">
<value>蓝图大小</value>
<comment>蓝图大小</comment>
</data>
<data name="BlueprintDetailPage_BlueprintPath" xml:space="preserve">
<value>蓝图路径</value>
<comment>蓝图路径</comment>
</data>
<data name="BlueprintDetailPage_BlueprintDestructible" xml:space="preserve">
<value>可被破坏</value>
<comment>可被破坏</comment>
</data>
<data name="BlueprintDetailPage_BlueprintEditable" xml:space="preserve">
<value>可在游戏内编辑</value>
<comment>可在游戏内编辑</comment>
</data>
<data name="BlueprintDetailPage_BlueprintTotalGrids" xml:space="preserve">
<value>网格总数</value>
<comment>网格总数</comment>
</data>
<data name="BlueprintDetailPage_BlueprintTotalCubes" xml:space="preserve">
<value>方块总数</value>
<comment>方块总数</comment>
</data>
<data name="BlueprintDetailPage_PartiallyDestructible" xml:space="preserve">
<value>部分可破坏</value>
<comment>部分可破坏</comment>
</data>
<data name="BlueprintDetailPage_OverallIndestructible" xml:space="preserve">
<value>整体不可破坏</value>
<comment>整体不可破坏</comment>
</data>
<data name="BlueprintDetailPage_Destructible" xml:space="preserve">
<value>可破坏</value>
<comment>可破坏</comment>
</data>
<data name="BlueprintDetailPage_PartiallyEditable" xml:space="preserve">
<value>部分可编辑</value>
<comment>部分可编辑</comment>
</data>
<data name="BlueprintDetailPage_OverallNonEditable" xml:space="preserve">
<value>整体不可编辑</value>
<comment>整体不可编辑</comment>
</data>
<data name="BlueprintDetailPage_Editable" xml:space="preserve">
<value>可编辑</value>
<comment>可编辑</comment>
</data>
<data name="BlueprintDetailPage_GridName" xml:space="preserve">
<value>网格名称</value>
<comment>网格名称</comment>
</data>
<data name="BlueprintDetailPage_CubeCount" xml:space="preserve">
<value>方块数量</value>
<comment>方块数量</comment>
</data>
<data name="BlueprintDetailPage_CantFindGrid" xml:space="preserve">
<value>未找到网格</value>
<comment>未找到网格</comment>
</data>
<data name="BlueprintEditPage_NewBlueprintEditPage" xml:space="preserve">
<value>新的蓝图编辑页</value>
<comment>新的蓝图编辑页</comment>
</data>
<data name="BlueprintEditSubPage_File.Title" xml:space="preserve">
<value>文件</value>
<comment>文件</comment>
</data>
<data name="BlueprintEditSubPage_Edit.Title" xml:space="preserve">
<value>编辑</value>
<comment>编辑</comment>
</data>
<data name="BlueprintEditSubPage_View.Title" xml:space="preserve">
<value>查看</value>
<comment>查看</comment>
</data>
<data name="BlueprintEditSubPage_OpenBlueprint.Text" xml:space="preserve">
<value>打开蓝图文件</value>
<comment>打开蓝图文件</comment>
</data>
<data name="BlueprintEditSubPage_ConvertDestructible.Text" xml:space="preserve">
<value>转为可破坏</value>
<comment>转为可破坏</comment>
</data>
<data name="BlueprintEditSubPage_ConvertIndestructible.Text" xml:space="preserve">
<value>转为不可破坏</value>
<comment>转为不可破坏</comment>
</data>
<data name="BlueprintEditSubPage_ConvertEditable.Text" xml:space="preserve">
<value>转为可编辑</value>
<comment>转为可编辑</comment>
</data>
<data name="BlueprintEditSubPage_ConvertNonEditable.Text" xml:space="preserve">
<value>转为不可编辑</value>
<comment>转为不可编辑</comment>
</data>
<data name="BlueprintEditSubPage_ConvertLargeGrid.Text" xml:space="preserve">
<value>转为大型网格</value>
<comment>转为大型网格</comment>
</data>
<data name="BlueprintEditSubPage_ConvertSmallGrid.Text" xml:space="preserve">
<value>转为小型网格</value>
<comment>转为小型网格</comment>
</data>
<data name="BlueprintEditSubPage_ConvertLightBlocks.Text" xml:space="preserve">
<value>转为轻甲块</value>
<comment>转为轻甲块</comment>
</data>
<data name="BlueprintEditSubPage_ConvertHeavyBlocks.Text" xml:space="preserve">
<value>转为重甲块</value>
<comment>转为重甲块</comment>
</data>
<data name="BlueprintEditSubPage_ConvertSecBlueprint.Text" xml:space="preserve">
<value>转为二代蓝图(实验)</value>
<comment>转为二代蓝图(实验)</comment>
</data>
<data name="BlueprintEditSubPage_Save.Text" xml:space="preserve">
<value>保存</value>
<comment>保存</comment>
</data>
<data name="BlueprintEditSubPage_OpenInFolder.Text" xml:space="preserve">
<value>在文件夹中打开</value>
<comment>在文件夹中打开</comment>
</data>
<data name="BlueprintEditSubPage_SelectorBar_Grids.Text" xml:space="preserve">
<value>网格</value>
<comment>网格</comment>
</data>
<data name="BlueprintEditSubPage_SelectorBar_Groups.Text" xml:space="preserve">
<value>编组(实验性功能)</value>
<comment>编组(实验性功能)</comment>
</data>
<data name="BlueprintEditSubPage_SelectorBar_Properties.Text" xml:space="preserve">
<value>属性</value>
<comment>属性</comment>
</data>
<data name="BlueprintEditSubPage_AutoSuggestBox_CubeBlocks.PlaceholderText" xml:space="preserve">
<value>搜索方块...</value>
<comment>搜索方块...</comment>
</data>
<data name="TextBlock_DragBlueprint.Text" xml:space="preserve">
<value>拖拽蓝图文件至此</value>
<comment>拖拽蓝图文件至此</comment>
</data>
<data name="TextBlock_ViewBlueprintsList.Text" xml:space="preserve">
<value>查看蓝图列表</value>
<comment>查看蓝图列表</comment>
</data>
<data name="TextBlock_OpenLocalFile.Text" xml:space="preserve">
<value>打开本地文件</value>
<comment>打开本地文件</comment>
</data>
<data name="BlueprintViewPage_AppBarButton_Open.Label" xml:space="preserve">
<value>打开</value>
<comment>打开</comment>
</data>
<data name="BlueprintViewPage_AppBarButton_Copy.Label" xml:space="preserve">
<value>复制</value>
<comment>复制</comment>
</data>
<data name="BlueprintViewPage_AppBarButton_Delete.Label" xml:space="preserve">
<value>删除</value>
<comment>删除</comment>
</data>
<data name="BlueprintViewPage_EnterNewBlueprintName.PlaceholderText" xml:space="preserve">
<value>输入新蓝图的名称</value>
<comment>输入新蓝图的名称</comment>
</data>
<data name="BlueprintViewPage_NoBlueprint.Text" xml:space="preserve">
<value>无蓝图文件</value>
<comment>无蓝图文件</comment>
</data>
<data name="BlueprintViewPage_AutoSuggestBox_Blueprints.PlaceholderText" xml:space="preserve">
<value>搜索蓝图名称...</value>
<comment>搜索蓝图名称...</comment>
</data>
<data name="BlueprintViewPage_RefreshBlueprintsList.Text" xml:space="preserve">
<value>刷新列表</value>
<comment>刷新列表</comment>
</data>
<data name="BlueprintViewPage_EnsureToDelete" xml:space="preserve">
<value>你确定要删除</value>
<comment>你确定要删除</comment>
</data>
<data name="GameDefinitionsViewPage_AutoSuggestBox_Properties.PlaceholderText" xml:space="preserve">
<value>搜索属性...</value>
<comment>搜索属性...</comment>
</data>
<data name="BlueprintEditSubPage_AutoSuggestBox_Properties.PlaceholderText" xml:space="preserve">
<value>搜索方块属性或属性值...</value>
<comment>方块属性搜索框</comment>
</data>
<data name="BlueprintEditSubPage_AutoSuggestBox_BlueprintProperties.PlaceholderText" xml:space="preserve">
<value>搜索蓝图属性或属性值...</value>
<comment>蓝图属性搜索框</comment>
</data>
<data name="GameDefinitionsViewPage_AutoSuggestBox_Definitions.PlaceholderText" xml:space="preserve">
<value>搜索属性...</value>
<comment>搜索属性...</comment>
</data>
<data name="Button_Yes.Content" xml:space="preserve">
<value>是</value>
<comment>是</comment>
</data>
<data name="Button_No.Content" xml:space="preserve">
<value>否</value>
<comment>否</comment>
</data>
<data name="Button_Confirm.Content" xml:space="preserve">
<value>确认</value>
<comment>确认</comment>
</data>
<data name="Button_Cancel.Content" xml:space="preserve">
<value>取消</value>
<comment>取消</comment>
</data>
<data name="ContentDialog_YesOrNo.PrimaryButtonText" xml:space="preserve">
<value>是</value>
<comment>是</comment>
</data>
<data name="ContentDialog_YesOrNo.SecondaryButtonText" xml:space="preserve">
<value>否</value>
<comment>否</comment>
</data>
<data name="ContentDialog_ConfirmOrCancel.PrimaryButtonText" xml:space="preserve">
<value>确认</value>
<comment>确认</comment>
</data>
<data name="ContentDialog_ConfirmOrCancel.SecondaryButtonText" xml:space="preserve">
<value>取消</value>
<comment>取消</comment>
</data>
<data name="BlueprintEditSubPage_SelectorBar_ThreeDimensional.Text" xml:space="preserve">
<value>三维编辑</value>
<comment>交互式蓝图预览和编辑标签</comment>
</data>
<data name="BlueprintEditSubPage_SaveAs.Text" xml:space="preserve">
<value>另存为</value>
<comment>将编辑后的蓝图保存到其他文件</comment>
</data>
<data name="BlueprintTransformSummary" xml:space="preserve">
<value>已转换:{0};已经是目标类型:{1};不支持或来自模组:{2}。</value>
<comment>蓝图转换结果</comment>
</data>
<data name="Blueprint3D_NoSelection" xml:space="preserve">
<value>未选择方块</value>
<comment>三维编辑器选择状态</comment>
</data>
<data name="Blueprint3D_PositionOccupied" xml:space="preserve">
<value>目标网格坐标已经有其他方块。</value>
<comment>三维编辑器碰撞提示</comment>
</data>
<data name="BlueprintEditSubPage_SelectorBar_SheetMetal.Text" xml:space="preserve">
<value>方块钣金</value>
<comment>方块钣金编辑器标签</comment>
</data>
<data name="SheetMetalEditor_Title.Text" xml:space="preserve">
<value>方块钣金编辑器</value>
<comment>方块钣金编辑器标题</comment>
</data>
<data name="SheetMetalEditor_Hint.Title" xml:space="preserve">
<value>操作</value>
<comment>钣金编辑器操作提示标题</comment>
</data>
<data name="SheetMetalEditor_Hint.Message" xml:space="preserve">
<value>左键拖动控制点;用 X/Y/Z 选择拖动轴。右键拖动旋转视图,滚轮缩放。边界骨骼由相邻方块共享。</value>
<comment>钣金编辑器操作提示</comment>
</data>
<data name="SheetMetalEditor_SelectedPoint.Text" xml:space="preserve">
<value>当前控制点</value>
<comment>当前钣金控制点</comment>
</data>
<data name="SheetMetalEditor_OffsetUnit.Text" xml:space="preserve">
<value>偏移(方块格,范围 -1 到 1)</value>
<comment>骨骼偏移单位</comment>
</data>
<data name="SheetMetalEditor_DragAxis.Text" xml:space="preserve">
<value>拖动轴</value>
<comment>控制点拖动轴</comment>
</data>
<data name="SheetMetalEditor_ResetPoint.Content" xml:space="preserve">
<value>重置控制点</value>
<comment>重置当前控制点</comment>
</data>
<data name="SheetMetalEditor_ResetBlock.Content" xml:space="preserve">
<value>重置方块</value>
<comment>重置方块表面控制点</comment>
</data>
<data name="SheetMetalEditor_ResetView.Content" xml:space="preserve">
<value>重置视图</value>
<comment>重置钣金编辑器视图</comment>
</data>
<data name="SheetMetalEditor_NoSelection.Text" xml:space="preserve">
<value>请从左侧选择一个方块</value>
<comment>未选择方块时的提示</comment>
</data>
<data name="SheetMetalEditor_Corner" xml:space="preserve">
<value>角点</value>
<comment>方块角控制点</comment>
</data>
<data name="SheetMetalEditor_FaceCenter" xml:space="preserve">
<value>面中心</value>
<comment>方块面中心控制点</comment>
</data>
</root>