namespace SpaceEngineersBlueprintEditor.Model;
/// <summary>
/// 蓝图信息
/// </summary>
/// <param name="imagePath">图片路径</param>
/// <param name="hasBlueprint">是否有蓝图文件</param>
/// <param name="hasImage">是否有预览图片</param>
/// <param name="name">蓝图名称</param>
/// <param name="fileSize">蓝图文件大小</param>
/// <param name="blueprintPath">蓝图路径</param>
public class BlueprintInfo(string imagePath, bool hasBlueprint, bool hasImage, string name, string fileSize, string blueprintPath)
{
/// <summary>
/// 图片路径
/// </summary>
public string ImagePath { get; set; } = imagePath;
/// <summary>
/// 是否有蓝图
/// </summary>
public bool HasBlueprint { get; set; } = hasBlueprint;
/// <summary>
/// 是否有预览图片
/// </summary>
public bool HasImage { get; set; } = hasImage;
/// <summary>
/// 蓝图名称
/// </summary>
public string Name { get; set; } = name;
/// <summary>
/// 蓝图文件大小
/// </summary>
public string FileSize { get; set; } = fileSize;
/// <summary>
/// 蓝图路径
/// </summary>
public string BlueprintPath { get; set; } = blueprintPath;
}
namespace SpaceEngineersBlueprintEditor.Model;
/// <summary>
/// 蓝图信息
/// </summary>
/// <param name="imagePath">图片路径</param>
/// <param name="hasBlueprint">是否有蓝图文件</param>
/// <param name="hasImage">是否有预览图片</param>
/// <param name="name">蓝图名称</param>
/// <param name="fileSize">蓝图文件大小</param>
/// <param name="blueprintPath">蓝图路径</param>
public class BlueprintInfo(string imagePath, bool hasBlueprint, bool hasImage, string name, string fileSize, string blueprintPath)
{
/// <summary>
/// 图片路径
/// </summary>
public string ImagePath { get; set; } = imagePath;
/// <summary>
/// 是否有蓝图
/// </summary>
public bool HasBlueprint { get; set; } = hasBlueprint;
/// <summary>
/// 是否有预览图片
/// </summary>
public bool HasImage { get; set; } = hasImage;
/// <summary>
/// 蓝图名称
/// </summary>
public string Name { get; set; } = name;
/// <summary>
/// 蓝图文件大小
/// </summary>
public string FileSize { get; set; } = fileSize;
/// <summary>
/// 蓝图路径
/// </summary>
public string BlueprintPath { get; set; } = blueprintPath;
}