using VRage;
using VRageRender;
namespace SpaceEngineersBlueprintEditor.SpaceEngineersCore.InnerModel;
internal class VRageRenderImpl : IVRageRender
{
public bool UseParallelRenderInit
{
get
{
throw new NotImplementedException();
}
}
public bool IsRenderOutputDebugSupported
{
get
{
throw new NotImplementedException();
}
}
public bool ForceClearGBuffer
{
get
{
throw new NotImplementedException();
}
}
public event Action OnResuming;
public event Action OnSuspending;
public void ApplyRenderSettings(MyRenderDeviceSettings? settings)
{
throw new NotImplementedException();
}
public object CreateRenderAnnotation(object deviceContext)
{
throw new NotImplementedException();
}
public void CreateRenderDevice(ref MyRenderDeviceSettings? settings, out object deviceInstance, out object swapChain)
{
throw new NotImplementedException();
}
public void DisposeRenderDevice()
{
throw new NotImplementedException();
}
public void FlushIndirectArgsFromComputeShader(object deviceContext)
{
throw new NotImplementedException();
}
public ulong GetMemoryBudgetForStreamedResources()
{
return 0UL;
}
public ulong GetMemoryBudgetForGeneratedTextures()
{
return 0UL;
}
public ulong GetMemoryBudgetForVoxelTextureArrays()
{
return 0UL;
}
public MyAdapterInfo[] GetRenderAdapterList()
{
throw new NotImplementedException();
}
public MyRenderPresetEnum GetRenderQualityHint()
{
throw new NotImplementedException();
}
public void ResumeRenderContext()
{
throw new NotImplementedException();
}
public void SetMemoryUsedForImprovedGFX(long bytes)
{
throw new NotImplementedException();
}
public void SuspendRenderContext()
{
throw new NotImplementedException();
}
public void RequestSuspendWait()
{
throw new NotImplementedException();
}
public void CustomUpdateForDeferredBuffer(object deviceContext, object buffer)
{
throw new NotImplementedException();
}
public void SubmitEmptyCustomContext(object deviceContext)
{
throw new NotImplementedException();
}
public void FastVSSetConstantBuffer(object deviceContext, int slot, object buffer)
{
throw new NotImplementedException();
}
public void FastGSSetConstantBuffer(object deviceContext, int slot, object buffer)
{
throw new NotImplementedException();
}
public void FastPSSetConstantBuffer(object deviceContext, int slot, object buffer)
{
throw new NotImplementedException();
}
public void FastCSSetConstantBuffer(object deviceContext, int slot, object buffer)
{
throw new NotImplementedException();
}
public void FastVSSetConstantBuffers1(object deviceContext, int slot, object buffer, int offset, int size, ref object constantBindingsCache)
{
throw new NotImplementedException();
}
public void FastPSSetConstantBuffers1(object deviceContext, int slot, object buffer, int offset, int size, ref object constantBindingsCache)
{
throw new NotImplementedException();
}
public void SetDepthTextureHint(VRageRender_DepthTextureHintType hint, object deviceContext = null, object texture = null)
{
throw new NotImplementedException();
}
public bool IsExclusiveTextureLoadRequired()
{
throw new NotImplementedException();
}
}
using VRage;
using VRageRender;
namespace SpaceEngineersBlueprintEditor.SpaceEngineersCore.InnerModel;
internal class VRageRenderImpl : IVRageRender
{
public bool UseParallelRenderInit
{
get
{
throw new NotImplementedException();
}
}
public bool IsRenderOutputDebugSupported
{
get
{
throw new NotImplementedException();
}
}
public bool ForceClearGBuffer
{
get
{
throw new NotImplementedException();
}
}
public event Action OnResuming;
public event Action OnSuspending;
public void ApplyRenderSettings(MyRenderDeviceSettings? settings)
{
throw new NotImplementedException();
}
public object CreateRenderAnnotation(object deviceContext)
{
throw new NotImplementedException();
}
public void CreateRenderDevice(ref MyRenderDeviceSettings? settings, out object deviceInstance, out object swapChain)
{
throw new NotImplementedException();
}
public void DisposeRenderDevice()
{
throw new NotImplementedException();
}
public void FlushIndirectArgsFromComputeShader(object deviceContext)
{
throw new NotImplementedException();
}
public ulong GetMemoryBudgetForStreamedResources()
{
return 0UL;
}
public ulong GetMemoryBudgetForGeneratedTextures()
{
return 0UL;
}
public ulong GetMemoryBudgetForVoxelTextureArrays()
{
return 0UL;
}
public MyAdapterInfo[] GetRenderAdapterList()
{
throw new NotImplementedException();
}
public MyRenderPresetEnum GetRenderQualityHint()
{
throw new NotImplementedException();
}
public void ResumeRenderContext()
{
throw new NotImplementedException();
}
public void SetMemoryUsedForImprovedGFX(long bytes)
{
throw new NotImplementedException();
}
public void SuspendRenderContext()
{
throw new NotImplementedException();
}
public void RequestSuspendWait()
{
throw new NotImplementedException();
}
public void CustomUpdateForDeferredBuffer(object deviceContext, object buffer)
{
throw new NotImplementedException();
}
public void SubmitEmptyCustomContext(object deviceContext)
{
throw new NotImplementedException();
}
public void FastVSSetConstantBuffer(object deviceContext, int slot, object buffer)
{
throw new NotImplementedException();
}
public void FastGSSetConstantBuffer(object deviceContext, int slot, object buffer)
{
throw new NotImplementedException();
}
public void FastPSSetConstantBuffer(object deviceContext, int slot, object buffer)
{
throw new NotImplementedException();
}
public void FastCSSetConstantBuffer(object deviceContext, int slot, object buffer)
{
throw new NotImplementedException();
}
public void FastVSSetConstantBuffers1(object deviceContext, int slot, object buffer, int offset, int size, ref object constantBindingsCache)
{
throw new NotImplementedException();
}
public void FastPSSetConstantBuffers1(object deviceContext, int slot, object buffer, int offset, int size, ref object constantBindingsCache)
{
throw new NotImplementedException();
}
public void SetDepthTextureHint(VRageRender_DepthTextureHintType hint, object deviceContext = null, object texture = null)
{
throw new NotImplementedException();
}
public bool IsExclusiveTextureLoadRequired()
{
throw new NotImplementedException();
}
}