using System.IO;
using System.IO.Compression;
namespace SpaceEngineersBlueprintEditor.Core.Utilities.Helpers;
public static class ZipHelper
{
public static void ExtraZipFile(string zipPath, string targetPath)
{
using var zipArchive = ZipFile.OpenRead(zipPath);
ExtraZip(zipArchive, targetPath);
}
public static void ExtraZipStream(Stream stream, string targetPath)
{
using var zipArchive = new ZipArchive(stream);
ExtraZip(zipArchive, targetPath);
}
public static void ExtraZip(ZipArchive zipArchive, string targetPath)
{
foreach (var entry in zipArchive.Entries)
{
var filePath = Path.Combine(targetPath, entry.FullName);
if (string.IsNullOrEmpty(entry.Name))
Directory.CreateDirectory(filePath);
else
entry.ExtractToFile(filePath, true);
}
}
}
using System.IO;
using System.IO.Compression;
namespace SpaceEngineersBlueprintEditor.Core.Utilities.Helpers;
public static class ZipHelper
{
public static void ExtraZipFile(string zipPath, string targetPath)
{
using var zipArchive = ZipFile.OpenRead(zipPath);
ExtraZip(zipArchive, targetPath);
}
public static void ExtraZipStream(Stream stream, string targetPath)
{
using var zipArchive = new ZipArchive(stream);
ExtraZip(zipArchive, targetPath);
}
public static void ExtraZip(ZipArchive zipArchive, string targetPath)
{
foreach (var entry in zipArchive.Entries)
{
var filePath = Path.Combine(targetPath, entry.FullName);
if (string.IsNullOrEmpty(entry.Name))
Directory.CreateDirectory(filePath);
else
entry.ExtractToFile(filePath, true);
}
}
}