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Elementalist开发组

@Elementalist

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Elementalist

An ARPG-Inspired, Buildcrafting focused Mod for tModLoader.

Icon_Large.png

Elementalist is currently a tModLoader mod that expands Terraria's combat system, introducing 12 unique elements, each element also includes abilities, status effects, weapons, passives, and extensive cross-element interactions.

Rather than locking players into traditional classes, subclasses, or simple accessory-based builds, Elementalist opens up vast possibilities for buildcrafting: combine elements, bring them into battle, and let them react freely.

Current Status: Version 0.2.0 For TML 1.4.4.9, WIP

Features

  • Extensive element system
  • Freely combinable abilities and passive effects
  • New elemental buffs and debuffs
  • ARPG-inspired character building and progression
  • Weapons that interact with active abilities or have unique combos
  • Integration with Terraria's existing combat and buff systems

Elements

Elementalist's combat system is built around a collection of elemental subclasses, each with its own mechanics, identity, and playstyle.

Physical subclasses

  • Solar, Heat and Entropy
  • Flux, Movement of Electrons
  • Stasis, Cold and Negentropy
  • Tide, Fluid Mechanics
  • Void, Space and Gravity
  • Resonance, Wave Propagation
  • Prismatic, Photon Mastery
  • Kinetic, Macroscopic Energy

Religious and Natural subclasses

  • Strand, Flow of Life
  • Virulence, Poison and Corruption
  • Bloodmagic, Sanguinary and Death
  • Holy, Ascend or Depravity

Elements can interact with each other through abilities, passives, buffs, and weapons.

Buildcrafting

Players are totally NOT restricted to ANYTHING

Abilities and Passives form an interlocking system with vanilla gameplay. As players progress, they gain access to increasingly, hyper complex buildcrafting options.

The current framework includes:

  • Elemental (de)buffs: Fundamental mechanics of elemental reaction
  • Fully customized buildcrafting UI
  • Six attribute orientations: benefit from vanilla buildcrafting, feedback to ability enhancements
  • Active abilities: the most intuitive entry of elemental (de)buffs
  • Aspects: Major passives, ability modifiers and QOL
  • Fragments: Minor passives and Enhanced (de)buffs

Credits

Development

  • [Æ•ßrøs] — [Project Lead, Programming, Music and (S)FX]
  • [Swbot] — [Design, Programming]
  • [Pigkatana] — [Lead Artist]
  • [Wzy] — [Artist]