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XFESpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/XFESpaceNinjaServer

fix: detect kuva weapons more reliably (#1388)

it seems not all of them have the InnateDamageRandomMod or even VT_KUVA so just assuming that any weapon with max rank 40 that's not the ballas sword needs it Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

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Sainan <63328889+Sainan@users.noreply.github.com>
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代码差异

1 个文件 +1 -4
Modified src/services/inventoryService.ts +1 -4
@@ -377,10 +377,7 @@ export const addItem = async (
377 377 if (premiumPurchase) {
378 378 defaultOverwrites.Features = EquipmentFeatures.DOUBLE_CAPACITY;
379 379 }
380 if (
381 weapon.defaultUpgrades?.[0]?.ItemType ==
382 "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod"
383 ) {
380 if (weapon.maxLevelCap == 40 && typeName.indexOf("BallasSword") == -1) {
384 381 defaultOverwrites.UpgradeType = "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod";
385 382 defaultOverwrites.UpgradeFingerprint = JSON.stringify({
386 383 compat: typeName,