XFE Git
XFE Studio Git
Git 首页 全局搜索
XFE 主站 文档 NuGet

XFESpaceNinjaServer

A simple server for a small space ninja game

公开
关注 0 Fork 0 Star 0
返回提交历史

XFEstudio/XFESpaceNinjaServer

fix: multiple syndicate level ups (#2152)

Regression from 54a73ad5d7eab867a1701ccf66d56446db96c226 because I forgot that levelIncrease could now be >1 Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/2152 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

fcc11206
Sainan <63328889+Sainan@users.noreply.github.com>
提交于

代码差异

1 个文件 +1 -1
Modified src/controllers/api/syndicateSacrificeController.ts +1 -1
@@ -37,7 +37,7 @@ export const syndicateSacrificeController: RequestHandler = async (request, resp
37 37
38 38 // Process sacrifices and rewards for every level we're reaching
39 39 const manifest = ExportSyndicates[data.AffiliationTag];
40 for (let level = oldLevel + levelIncrease; level <= data.SacrificeLevel; ++level) {
40 for (let level = oldLevel + Math.min(levelIncrease, 1); level <= data.SacrificeLevel; ++level) {
41 41 let sacrifice: ISyndicateSacrifice | undefined;
42 42 if (level == 0) {
43 43 sacrifice = manifest.initiationSacrifice;