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XFESpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/XFESpaceNinjaServer

fix: use EncounterEnemyLevel instead CheckpointCounter in descendia floor completion (#3203)

Closes #3200 Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/3203 Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com> Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>

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AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
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代码差异

2 个文件 +6 -5
Modified src/services/missionInventoryUpdateService.ts +5 -5
@@ -1610,12 +1610,12 @@ export const addMissionRewards = async (
1610 1610 if (!entry) {
1611 1611 throw new Error(`Missing DescentRewards entry`);
1612 1612 }
1613 logger.debug(`completed ${rewardInfo.CheckpointCounter} ${entry.Category} floor`);
1614 if (rewardInfo.CheckpointCounter && rewardInfo.CheckpointCounter > entry.FloorClaimed) {
1615 entry.FloorClaimed = rewardInfo.CheckpointCounter;
1616 const reward = entry.PendingRewards.find(x => x.FloorCheckpoint == rewardInfo.CheckpointCounter);
1613 logger.debug(`completed ${rewardInfo.EncounterEnemyLevel} ${entry.Category} floor`);
1614 if (rewardInfo.EncounterEnemyLevel && rewardInfo.EncounterEnemyLevel > entry.FloorClaimed) {
1615 entry.FloorClaimed = rewardInfo.EncounterEnemyLevel;
1616 const reward = entry.PendingRewards.find(x => x.FloorCheckpoint == rewardInfo.EncounterEnemyLevel);
1617 1617 if (reward) {
1618 logger.debug(`giving ${entry.Category} floor ${rewardInfo.CheckpointCounter} reward`, {
1618 logger.debug(`giving ${entry.Category} floor ${rewardInfo.EncounterEnemyLevel} reward`, {
1619 1619 reward: reward.Rewards
1620 1620 });
1621 1621 MissionRewards.push(...reward.Rewards);
Modified src/types/requestTypes.ts +1 -0
@@ -223,6 +223,7 @@ export interface IRewardInfo extends IBountyRewardInfo {
223 223 ConquestPersonalModifiersActive?: number;
224 224 ConquestStickersActive?: number;
225 225 ConquestHardModeActive?: number;
226 EncounterEnemyLevel?: number;
226 227 missionType?: TMissionType;
227 228 }
228 229