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XFESpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/XFESpaceNinjaServer

fix: use affiliationTag instead buildLabel (#4161)

Closes #4169 Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/4161 Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com> Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com> Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>

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AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
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代码差异

1 个文件 +1 -1
Modified src/controllers/api/syndicateStandingBonusController.ts +1 -1
@@ -21,7 +21,7 @@ export const syndicateStandingBonusController: RequestHandler = async (req, res)
21 21 const modularWeaponIdRaw = "Operation" in request ? request.Operation.ModularWeaponId : request.ModularWeaponId;
22 22 const modularWeaponId = fromOid(modularWeaponIdRaw);
23 23
24 const syndicateMeta = (await getSyndicate(buildLabel, buildLabel))!;
24 const syndicateMeta = (await getSyndicate(affiliationTag, buildLabel))!;
25 25
26 26 // Process items
27 27 let gainedStanding = 0;