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XFESpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/XFESpaceNinjaServer

chore: allow MT_CAPTURE for sorties (#1792)

e.g. `SolNode1` is a capture mission but it should still be a valid node for sorties. Not that the mission will actually be a capture. Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/1792 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

f3601ec4
Sainan <63328889+Sainan@users.noreply.github.com>
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代码差异

1 个文件 +0 -1
Modified src/services/worldStateService.ts +0 -1
@@ -263,7 +263,6 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
263 263 sortieFactionToFactionIndexes[sortieBossToFaction[boss]].includes(value.factionIndex!) &&
264 264 value.name.indexOf("Archwing") == -1 &&
265 265 value.missionIndex != 0 && // Exclude MT_ASSASSINATION
266 value.missionIndex != 5 && // Exclude MT_CAPTURE
267 266 value.missionIndex != 10 && // Exclude MT_PVP (for relays)
268 267 value.missionIndex != 21 && // Exclude MT_PURIFY
269 268 value.missionIndex != 22 && // Exclude MT_ARENA