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XFESpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/XFESpaceNinjaServer

fix: correct multiplier for credit blessing (#2921)

Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/2921 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

e867123f
Sainan <63328889+Sainan@users.noreply.github.com>
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代码差异

1 个文件 +2 -2
Modified src/services/missionInventoryUpdateService.ts +2 -2
@@ -1690,8 +1690,8 @@ export const addCredits = async (
1690 1690 finalCredits.TotalCredits[1] += finalCredits.TotalCredits[1];
1691 1691 }
1692 1692 if ((inventory.Boosters.find(x => x.ItemType == "/Lotus/Types/Boosters/CreditBlessing")?.ExpiryDate ?? 0) > now) {
1693 inventory.RegularCredits += finalCredits.TotalCredits[1];
1694 finalCredits.TotalCredits[1] += finalCredits.TotalCredits[1];
1693 inventory.RegularCredits += finalCredits.TotalCredits[1] * 0.25;
1694 finalCredits.TotalCredits[1] += finalCredits.TotalCredits[1] * 0.25;
1695 1695 }
1696 1696
1697 1697 return finalCredits;