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Modified
src/services/missionInventoryUpdateService.ts
+6
-2
XFEstudio/XFESpaceNinjaServer
fix: check that syndicateMissionId is not undefined (#2110)
Closes #2111 Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/2110 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
d739945a
代码差异
1 个文件
+6
-2
@@ -1207,7 +1207,9 @@ export const addMissionRewards = async (
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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const [jobType, unkIndex, hubNode, syndicateMissionId, locationTag] = rewardInfo.jobId.split("_");
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const syndicateMissions: ISyndicateMissionInfo[] = [];
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pushClassicBounties(syndicateMissions, idToBountyCycle(syndicateMissionId));
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if (syndicateMissionId) {
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pushClassicBounties(syndicateMissions, idToBountyCycle(syndicateMissionId));
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}
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const syndicateEntry = syndicateMissions.find(m => m._id.$oid === syndicateMissionId);
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if (syndicateEntry && syndicateEntry.Jobs) {
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let currentJob = syndicateEntry.Jobs[rewardInfo.JobTier!];
@@ -1556,7 +1558,9 @@ function getRandomMissionDrops(
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let isEndlessJob = false;
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if (syndicateMissionId) {
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const syndicateMissions: ISyndicateMissionInfo[] = [];
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pushClassicBounties(syndicateMissions, idToBountyCycle(syndicateMissionId));
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if (syndicateMissionId) {
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pushClassicBounties(syndicateMissions, idToBountyCycle(syndicateMissionId));
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}
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const syndicateEntry = syndicateMissions.find(m => m._id.$oid === syndicateMissionId);
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if (syndicateEntry && syndicateEntry.Jobs) {
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let job = syndicateEntry.Jobs[RewardInfo.JobTier!];