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XFESpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/XFESpaceNinjaServer

chore: remove undefined as a possible argument when committing inventory change (#1047)

Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/1047

cfaafc2c
Sainan <sainan@calamity.inc>
提交于

代码差异

1 个文件 +25 -36
Modified src/services/inventoryService.ts +25 -36
@@ -890,12 +890,12 @@ const addDrone = (
890 890 //TODO: wrong id is not erroring
891 891 export const addGearExpByCategory = (
892 892 inventory: TInventoryDatabaseDocument,
893 gearArray: IEquipmentClient[] | undefined,
893 gearArray: IEquipmentClient[],
894 894 categoryName: TEquipmentKey
895 895 ): void => {
896 896 const category = inventory[categoryName];
897 897
898 gearArray?.forEach(({ ItemId, XP }) => {
898 gearArray.forEach(({ ItemId, XP }) => {
899 899 if (!XP) {
900 900 return;
901 901 }
@@ -919,10 +919,10 @@ export const addGearExpByCategory = (
919 919 });
920 920 };
921 921
922 export const addMiscItems = (inventory: TInventoryDatabaseDocument, itemsArray: IMiscItem[] | undefined): void => {
922 export const addMiscItems = (inventory: TInventoryDatabaseDocument, itemsArray: IMiscItem[]): void => {
923 923 const { MiscItems } = inventory;
924 924
925 itemsArray?.forEach(({ ItemCount, ItemType }) => {
925 itemsArray.forEach(({ ItemCount, ItemType }) => {
926 926 if (ItemCount == 0) {
927 927 return;
928 928 }
@@ -941,13 +941,10 @@ export const addMiscItems = (inventory: TInventoryDatabaseDocument, itemsArray:
941 941 });
942 942 };
943 943
944 export const addShipDecorations = (
945 inventory: TInventoryDatabaseDocument,
946 itemsArray: IConsumable[] | undefined
947 ): void => {
944 export const addShipDecorations = (inventory: TInventoryDatabaseDocument, itemsArray: IConsumable[]): void => {
948 945 const { ShipDecorations } = inventory;
949 946
950 itemsArray?.forEach(({ ItemCount, ItemType }) => {
947 itemsArray.forEach(({ ItemCount, ItemType }) => {
951 948 const itemIndex = ShipDecorations.findIndex(miscItem => miscItem.ItemType === ItemType);
952 949
953 950 if (itemIndex !== -1) {
@@ -958,10 +955,10 @@ export const addShipDecorations = (
958 955 });
959 956 };
960 957
961 export const addConsumables = (inventory: TInventoryDatabaseDocument, itemsArray: IConsumable[] | undefined): void => {
958 export const addConsumables = (inventory: TInventoryDatabaseDocument, itemsArray: IConsumable[]): void => {
962 959 const { Consumables } = inventory;
963 960
964 itemsArray?.forEach(({ ItemCount, ItemType }) => {
961 itemsArray.forEach(({ ItemCount, ItemType }) => {
965 962 const itemIndex = Consumables.findIndex(i => i.ItemType === ItemType);
966 963
967 964 if (itemIndex !== -1) {
@@ -972,13 +969,10 @@ export const addConsumables = (inventory: TInventoryDatabaseDocument, itemsArray
972 969 });
973 970 };
974 971
975 export const addCrewShipRawSalvage = (
976 inventory: TInventoryDatabaseDocument,
977 itemsArray: ITypeCount[] | undefined
978 ): void => {
972 export const addCrewShipRawSalvage = (inventory: TInventoryDatabaseDocument, itemsArray: ITypeCount[]): void => {
979 973 const { CrewShipRawSalvage } = inventory;
980 974
981 itemsArray?.forEach(({ ItemCount, ItemType }) => {
975 itemsArray.forEach(({ ItemCount, ItemType }) => {
982 976 const itemIndex = CrewShipRawSalvage.findIndex(i => i.ItemType === ItemType);
983 977
984 978 if (itemIndex !== -1) {
@@ -989,10 +983,10 @@ export const addCrewShipRawSalvage = (
989 983 });
990 984 };
991 985
992 export const addCrewShipAmmo = (inventory: TInventoryDatabaseDocument, itemsArray: ITypeCount[] | undefined): void => {
986 export const addCrewShipAmmo = (inventory: TInventoryDatabaseDocument, itemsArray: ITypeCount[]): void => {
993 987 const { CrewShipAmmo } = inventory;
994 988
995 itemsArray?.forEach(({ ItemCount, ItemType }) => {
989 itemsArray.forEach(({ ItemCount, ItemType }) => {
996 990 const itemIndex = CrewShipAmmo.findIndex(i => i.ItemType === ItemType);
997 991
998 992 if (itemIndex !== -1) {
@@ -1003,10 +997,10 @@ export const addCrewShipAmmo = (inventory: TInventoryDatabaseDocument, itemsArra
1003 997 });
1004 998 };
1005 999
1006 export const addRecipes = (inventory: TInventoryDatabaseDocument, itemsArray: ITypeCount[] | undefined): void => {
1000 export const addRecipes = (inventory: TInventoryDatabaseDocument, itemsArray: ITypeCount[]): void => {
1007 1001 const { Recipes } = inventory;
1008 1002
1009 itemsArray?.forEach(({ ItemCount, ItemType }) => {
1003 itemsArray.forEach(({ ItemCount, ItemType }) => {
1010 1004 const itemIndex = Recipes.findIndex(i => i.ItemType === ItemType);
1011 1005
1012 1006 if (itemIndex !== -1) {
@@ -1017,10 +1011,10 @@ export const addRecipes = (inventory: TInventoryDatabaseDocument, itemsArray: IT
1017 1011 });
1018 1012 };
1019 1013
1020 export const addMods = (inventory: TInventoryDatabaseDocument, itemsArray: IRawUpgrade[] | undefined): void => {
1014 export const addMods = (inventory: TInventoryDatabaseDocument, itemsArray: IRawUpgrade[]): void => {
1021 1015 const { RawUpgrades } = inventory;
1022 1016
1023 itemsArray?.forEach(({ ItemType, ItemCount }) => {
1017 itemsArray.forEach(({ ItemType, ItemCount }) => {
1024 1018 if (ItemCount == 0) {
1025 1019 return;
1026 1020 }
@@ -1039,12 +1033,9 @@ export const addMods = (inventory: TInventoryDatabaseDocument, itemsArray: IRawU
1039 1033 });
1040 1034 };
1041 1035
1042 export const addFusionTreasures = (
1043 inventory: TInventoryDatabaseDocument,
1044 itemsArray: IFusionTreasure[] | undefined
1045 ): void => {
1036 export const addFusionTreasures = (inventory: TInventoryDatabaseDocument, itemsArray: IFusionTreasure[]): void => {
1046 1037 const { FusionTreasures } = inventory;
1047 itemsArray?.forEach(({ ItemType, ItemCount, Sockets }) => {
1038 itemsArray.forEach(({ ItemType, ItemCount, Sockets }) => {
1048 1039 const itemIndex = FusionTreasures.findIndex(i => i.ItemType == ItemType && (i.Sockets || 0) == (Sockets || 0));
1049 1040
1050 1041 if (itemIndex !== -1) {
@@ -1055,7 +1046,7 @@ export const addFusionTreasures = (
1055 1046 });
1056 1047 };
1057 1048
1058 export const addFocusXpIncreases = (inventory: TInventoryDatabaseDocument, focusXpPlus: number[] | undefined): void => {
1049 export const addFocusXpIncreases = (inventory: TInventoryDatabaseDocument, focusXpPlus: number[]): void => {
1059 1050 enum FocusType {
1060 1051 AP_UNIVERSAL,
1061 1052 AP_ATTACK,
@@ -1069,14 +1060,12 @@ export const addFocusXpIncreases = (inventory: TInventoryDatabaseDocument, focus
1069 1060 AP_ANY
1070 1061 }
1071 1062
1072 if (focusXpPlus) {
1073 inventory.FocusXP ??= { AP_ATTACK: 0, AP_DEFENSE: 0, AP_TACTIC: 0, AP_POWER: 0, AP_WARD: 0 };
1074 inventory.FocusXP.AP_ATTACK += focusXpPlus[FocusType.AP_ATTACK];
1075 inventory.FocusXP.AP_DEFENSE += focusXpPlus[FocusType.AP_DEFENSE];
1076 inventory.FocusXP.AP_TACTIC += focusXpPlus[FocusType.AP_TACTIC];
1077 inventory.FocusXP.AP_POWER += focusXpPlus[FocusType.AP_POWER];
1078 inventory.FocusXP.AP_WARD += focusXpPlus[FocusType.AP_WARD];
1079 }
1063 inventory.FocusXP ??= { AP_ATTACK: 0, AP_DEFENSE: 0, AP_TACTIC: 0, AP_POWER: 0, AP_WARD: 0 };
1064 inventory.FocusXP.AP_ATTACK += focusXpPlus[FocusType.AP_ATTACK];
1065 inventory.FocusXP.AP_DEFENSE += focusXpPlus[FocusType.AP_DEFENSE];
1066 inventory.FocusXP.AP_TACTIC += focusXpPlus[FocusType.AP_TACTIC];
1067 inventory.FocusXP.AP_POWER += focusXpPlus[FocusType.AP_POWER];
1068 inventory.FocusXP.AP_WARD += focusXpPlus[FocusType.AP_WARD];
1080 1069 };
1081 1070
1082 1071 export const updateChallengeProgress = async (