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XFESpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/XFESpaceNinjaServer

chore: ignore crossPlaySetting in updateChallengeProgress

ce46fa14
Sainan <63328889+Sainan@users.noreply.github.com>
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代码差异

1 个文件 +2 -0
Modified src/controllers/api/updateChallengeProgressController.ts +2 -0
@@ -44,6 +44,7 @@ export const updateChallengeProgressController: RequestHandler = async (req, res
44 44 case "ChallengeProgress":
45 45 case "SeasonChallengeCompletions":
46 46 case "ChallengePTS":
47 case "crossPlaySetting":
47 48 break;
48 49 default:
49 50 logger.warn(`unknown challenge progress entry`, { key, value });
@@ -62,4 +63,5 @@ interface IUpdateChallengeProgressRequest {
62 63 ChallengeProgress?: IChallengeProgress[];
63 64 SeasonChallengeHistory?: ISeasonChallenge[];
64 65 SeasonChallengeCompletions?: ISeasonChallenge[];
66 crossPlaySetting?: string;
65 67 }