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XFESpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/XFESpaceNinjaServer

chore: provide new reward seed for railjack missionInventoryUpdate (#4384)

Closes #4382 Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/4384 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

c5709307
Sainan <63328889+Sainan@users.noreply.github.com>
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代码差异

1 个文件 +4 -2
Modified src/controllers/api/missionInventoryUpdateController.ts +4 -2
@@ -82,7 +82,8 @@ export const missionInventoryUpdateController: RequestHandler = async (req, res)
82 82 )
83 83 ) {
84 84 logger.debug(`aborted or failed mission, just syncing inventory`);
85 if (missionReport.EndOfMatchUpload) {
85 if (missionReport.EndOfMatchUpload || missionReport.RJ) {
86 logger.debug(`refreshing reward seed`);
86 87 inventory.RewardSeed = generateRewardSeed();
87 88 }
88 89 await inventory.save();
@@ -112,7 +113,8 @@ export const missionInventoryUpdateController: RequestHandler = async (req, res)
112 113 //await inventory.save();
113 114 }
114 115
115 if (missionReport.EndOfMatchUpload) {
116 if (missionReport.EndOfMatchUpload || missionReport.RJ) {
117 logger.debug(`refreshing reward seed`);
116 118 inventory.RewardSeed = generateRewardSeed();
117 119 }
118 120 await inventory.save();