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XFESpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/XFESpaceNinjaServer

chore: filter worldState for U5 clients (#3748)

Closes #3743 Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/3748 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

c031ce9b
Sainan <63328889+Sainan@users.noreply.github.com>
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代码差异

1 个文件 +8 -1
Modified src/controllers/dynamic/worldStateController.ts +8 -1
@@ -5,9 +5,16 @@ import {
5 5 populateFeaturedGuilds,
6 6 populateFissures
7 7 } from "../../services/worldStateService.ts";
8 import { buildConfig } from "../../services/buildConfigService.ts";
8 9
9 10 export const worldStateController: RequestHandler = async (req, res) => {
10 const buildLabel = req.query.buildLabel as string | undefined;
11 let buildLabel = req.query.buildLabel as string | undefined;
12 // For /cdn/worldState.php, keep buildLabel=undefined to mean latest,
13 // but for /dynamic/worldState.php, we might be dealing with a U5 client, so grab buildLabel from buildConfig, instead.
14 if (!buildLabel && req.originalUrl == "/dynamic/worldState.php") {
15 buildLabel = buildConfig.buildLabel;
16 }
17
11 18 const worldState = getWorldState(buildLabel);
12 19
13 20 await Promise.all([