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XFESpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/XFESpaceNinjaServer

fix: don't early-out when adding multiples of a drone (#3524)

Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/3524 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

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Sainan <63328889+Sainan@users.noreply.github.com>
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代码差异

1 个文件 +3 -1
Modified src/services/inventoryService.ts +3 -1
@@ -855,9 +855,11 @@ export const addItem = async (
855 855 if (quantity < 0 || quantity > 100) {
856 856 throw new Error(`unexpected acquisition quantity of Drones: got ${quantity}, expected 0..100`);
857 857 }
858 const inventoryChanges: IInventoryChanges = {};
858 859 for (let i = 0; i != quantity; ++i) {
859 return addDrone(inventory, typeName);
860 addDrone(inventory, typeName, inventoryChanges);
860 861 }
862 return inventoryChanges;
861 863 }
862 864 if (typeName in ExportEmailItems) {
863 865 if (quantity != 1) {