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XFESpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/XFESpaceNinjaServer

feat: handle classic syndicate alignments when trading in medals (#2157)

Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/2157 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

b67ddf6d
Sainan <63328889+Sainan@users.noreply.github.com>
提交于

代码差异

5 个文件 +53 -20
Modified src/controllers/api/fishmongerController.ts +2 -3
@@ -30,15 +30,14 @@ export const fishmongerController: RequestHandler = async (req, res) => {
30 30 miscItemChanges.push({ ItemType: fish.ItemType, ItemCount: fish.ItemCount * -1 });
31 31 }
32 32 addMiscItems(inventory, miscItemChanges);
33 let affiliationMod;
34 if (gainedStanding && syndicateTag) affiliationMod = addStanding(inventory, syndicateTag, gainedStanding);
33 if (gainedStanding && syndicateTag) addStanding(inventory, syndicateTag, gainedStanding);
35 34 await inventory.save();
36 35 res.json({
37 36 InventoryChanges: {
38 37 MiscItems: miscItemChanges
39 38 },
40 39 SyndicateTag: syndicateTag,
41 StandingChange: affiliationMod?.Standing || 0
40 StandingChange: gainedStanding
42 41 });
43 42 };
44 43
Modified src/controllers/api/syndicateStandingBonusController.ts +4 -3
@@ -5,7 +5,7 @@ import { IMiscItem, InventorySlot } from "@/src/types/inventoryTypes/inventoryTy
5 5 import { IOid } from "@/src/types/commonTypes";
6 6 import { ExportSyndicates, ExportWeapons } from "warframe-public-export-plus";
7 7 import { logger } from "@/src/utils/logger";
8 import { IInventoryChanges } from "@/src/types/purchaseTypes";
8 import { IAffiliationMods, IInventoryChanges } from "@/src/types/purchaseTypes";
9 9 import { EquipmentFeatures } from "@/src/types/inventoryTypes/commonInventoryTypes";
10 10
11 11 export const syndicateStandingBonusController: RequestHandler = async (req, res) => {
@@ -54,13 +54,14 @@ export const syndicateStandingBonusController: RequestHandler = async (req, res)
54 54 inventoryChanges[slotBin] = { count: -1, platinum: 0, Slots: 1 };
55 55 }
56 56
57 const affiliationMod = addStanding(inventory, request.Operation.AffiliationTag, gainedStanding, true);
57 const affiliationMods: IAffiliationMods[] = [];
58 addStanding(inventory, request.Operation.AffiliationTag, gainedStanding, affiliationMods, true);
58 59
59 60 await inventory.save();
60 61
61 62 res.json({
62 63 InventoryChanges: inventoryChanges,
63 AffiliationMods: [affiliationMod]
64 AffiliationMods: affiliationMods
64 65 });
65 66 };
66 67
Modified src/helpers/syndicateStandingHelper.ts +11 -0
@@ -10,3 +10,14 @@ export const getMaxStanding = (syndicate: ISyndicate, title: number): number =>
10 10 }
11 11 return syndicate.titles.find(x => x.level == title)!.maxStanding;
12 12 };
13
14 export const getMinStanding = (syndicate: ISyndicate, title: number): number => {
15 if (!syndicate.titles) {
16 // LibrarySyndicate
17 return 0;
18 }
19 if (title == 0) {
20 return syndicate.titles.find(x => x.level == -1)!.maxStanding;
21 }
22 return syndicate.titles.find(x => x.level == title)!.minStanding;
23 };
Modified src/services/inventoryService.ts +27 -4
@@ -82,7 +82,7 @@ import { handleBundleAcqusition } from "./purchaseService";
82 82 import libraryDailyTasks from "@/static/fixed_responses/libraryDailyTasks.json";
83 83 import { getRandomElement, getRandomInt, getRandomWeightedReward, SRng } from "./rngService";
84 84 import { createMessage } from "./inboxService";
85 import { getMaxStanding } from "@/src/helpers/syndicateStandingHelper";
85 import { getMaxStanding, getMinStanding } from "@/src/helpers/syndicateStandingHelper";
86 86 import { getNightwaveSyndicateTag, getWorldState } from "./worldStateService";
87 87 import { generateNemesisProfile, INemesisProfile } from "../helpers/nemesisHelpers";
88 88 import { TAccountDocument } from "./loginService";
@@ -1202,8 +1202,10 @@ export const addStanding = (
1202 1202 inventory: TInventoryDatabaseDocument,
1203 1203 syndicateTag: string,
1204 1204 gainedStanding: number,
1205 isMedallion: boolean = false
1206 ): IAffiliationMods => {
1205 affiliationMods: IAffiliationMods[] = [],
1206 isMedallion: boolean = false,
1207 propagateAlignments: boolean = true
1208 ): void => {
1207 1209 let syndicate = inventory.Affiliations.find(x => x.Tag == syndicateTag);
1208 1210 const syndicateMeta = ExportSyndicates[syndicateTag];
1209 1211
@@ -1215,6 +1217,10 @@ export const addStanding = (
1215 1217 const max = getMaxStanding(syndicateMeta, syndicate.Title ?? 0);
1216 1218 if (syndicate.Standing + gainedStanding > max) gainedStanding = max - syndicate.Standing;
1217 1219
1220 if (syndicate.Title == -2 && syndicate.Standing + gainedStanding < -71000) {
1221 gainedStanding = -71000 + syndicate.Standing;
1222 }
1223
1218 1224 if (!isMedallion || syndicateMeta.medallionsCappedByDailyLimit) {
1219 1225 if (gainedStanding > getStandingLimit(inventory, syndicateMeta.dailyLimitBin)) {
1220 1226 gainedStanding = getStandingLimit(inventory, syndicateMeta.dailyLimitBin);
@@ -1223,10 +1229,27 @@ export const addStanding = (
1223 1229 }
1224 1230
1225 1231 syndicate.Standing += gainedStanding;
1226 return {
1232 const affiliationMod: IAffiliationMods = {
1227 1233 Tag: syndicateTag,
1228 1234 Standing: gainedStanding
1229 1235 };
1236 affiliationMods.push(affiliationMod);
1237
1238 if (syndicateMeta.alignments) {
1239 if (propagateAlignments) {
1240 for (const [tag, factor] of Object.entries(syndicateMeta.alignments)) {
1241 addStanding(inventory, tag, gainedStanding * factor, affiliationMods, isMedallion, false);
1242 }
1243 } else {
1244 while (syndicate.Standing < getMinStanding(syndicateMeta, syndicate.Title ?? 0)) {
1245 syndicate.Title ??= 0;
1246 syndicate.Title -= 1;
1247 affiliationMod.Title ??= 0;
1248 affiliationMod.Title -= 1;
1249 logger.debug(`${syndicateTag} is decreasing to title ${syndicate.Title} after applying alignment`);
1250 }
1251 }
1252 }
1230 1253 };
1231 1254
1232 1255 // TODO: AffiliationMods support (Nightwave).
Modified src/services/missionInventoryUpdateService.ts +9 -10
@@ -1236,19 +1236,18 @@ export const addMissionRewards = async (
1236 1236 SyndicateXPItemReward = medallionAmount;
1237 1237 } else {
1238 1238 if (rewardInfo.JobTier! >= 0) {
1239 AffiliationMods.push(
1240 addStanding(
1241 inventory,
1242 syndicateEntry.Tag,
1243 Math.floor(currentJob.xpAmounts[rewardInfo.JobStage] / (rewardInfo.Q ? 0.8 : 1))
1244 )
1239 addStanding(
1240 inventory,
1241 syndicateEntry.Tag,
1242 Math.floor(currentJob.xpAmounts[rewardInfo.JobStage] / (rewardInfo.Q ? 0.8 : 1)),
1243 AffiliationMods
1245 1244 );
1246 1245 } else {
1247 1246 if (jobType.endsWith("Heists/HeistProfitTakerBountyOne") && rewardInfo.JobStage === 2) {
1248 AffiliationMods.push(addStanding(inventory, syndicateEntry.Tag, 1000));
1247 addStanding(inventory, syndicateEntry.Tag, 1000, AffiliationMods);
1249 1248 }
1250 1249 if (jobType.endsWith("Hunts/AllTeralystsHunt") && rewardInfo.JobStage === 2) {
1251 AffiliationMods.push(addStanding(inventory, syndicateEntry.Tag, 5000));
1250 addStanding(inventory, syndicateEntry.Tag, 5000, AffiliationMods);
1252 1251 }
1253 1252 if (
1254 1253 [
@@ -1259,7 +1258,7 @@ export const addMissionRewards = async (
1259 1258 "Heists/HeistExploiterBountyOne"
1260 1259 ].some(ending => jobType.endsWith(ending))
1261 1260 ) {
1262 AffiliationMods.push(addStanding(inventory, syndicateEntry.Tag, 1000));
1261 addStanding(inventory, syndicateEntry.Tag, 1000, AffiliationMods);
1263 1262 }
1264 1263 }
1265 1264 }
@@ -1284,7 +1283,7 @@ export const addMissionRewards = async (
1284 1283 let standingAmount = (tier + 1) * 1000;
1285 1284 if (tier > 5) standingAmount = 7500; // InfestedLichBounty
1286 1285 if (isSteelPath) standingAmount *= 1.5;
1287 AffiliationMods.push(addStanding(inventory, syndicateTag, standingAmount));
1286 addStanding(inventory, syndicateTag, standingAmount, AffiliationMods);
1288 1287 }
1289 1288 if (syndicateTag == "HexSyndicate" && chemistry && tier < 6) {
1290 1289 const seed = getWorldState().SyndicateMissions.find(x => x.Tag == "HexSyndicate")!.Seed;