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XFESpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/XFESpaceNinjaServer

fix: oull being considered an incorrect guess (#2125)

Closes #2121 Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/2125 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

8ffbb308
Sainan <63328889+Sainan@users.noreply.github.com>
提交于

代码差异

2 个文件 +15 -9
Modified src/controllers/api/nemesisController.ts +12 -9
@@ -7,6 +7,7 @@ import {
7 7 getNemesisManifest,
8 8 getNemesisPasscode,
9 9 getNemesisPasscodeModTypes,
10 GUESS_WILDCARD,
10 11 IKnifeResponse
11 12 } from "@/src/helpers/nemesisHelpers";
12 13 import { getJSONfromString } from "@/src/helpers/stringHelpers";
@@ -82,7 +83,7 @@ export const nemesisController: RequestHandler = async (req, res) => {
82 83 }
83 84 } else {
84 85 for (let i = 0; i != 3; ++i) {
85 if (body.guess[i] == passcode[i]) {
86 if (body.guess[i] == passcode[i] || body.guess[i] == GUESS_WILDCARD) {
86 87 ++guessResult;
87 88 }
88 89 }
@@ -149,16 +150,18 @@ export const nemesisController: RequestHandler = async (req, res) => {
149 150 await inventory.save();
150 151 res.json(response);
151 152 } else {
152 const passcode = getNemesisPasscode(inventory.Nemesis!);
153 153 let RankIncrease: number | undefined;
154 if (passcode[body.position] != body.guess) {
155 const manifest = getNemesisManifest(inventory.Nemesis!.manifest);
156 if (inventory.Nemesis!.Rank + 1 < manifest.systemIndexes.length) {
157 inventory.Nemesis!.Rank += 1;
158 RankIncrease = 1;
154 if (body.guess != GUESS_WILDCARD) {
155 const passcode = getNemesisPasscode(inventory.Nemesis!);
156 if (passcode[body.position] != body.guess) {
157 const manifest = getNemesisManifest(inventory.Nemesis!.manifest);
158 if (inventory.Nemesis!.Rank + 1 < manifest.systemIndexes.length) {
159 inventory.Nemesis!.Rank += 1;
160 RankIncrease = 1;
161 }
162 inventory.Nemesis!.InfNodes = getInfNodes(manifest, inventory.Nemesis!.Rank);
163 await inventory.save();
159 164 }
160 inventory.Nemesis!.InfNodes = getInfNodes(manifest, inventory.Nemesis!.Rank);
161 await inventory.save();
162 165 }
163 166 res.json({ RankIncrease });
164 167 }
Modified src/helpers/nemesisHelpers.ts +3 -0
@@ -266,6 +266,9 @@ export const getNemesisPasscodeModTypes = (nemesis: { fp: bigint; Faction: TNeme
266 266 : passcode.map(i => reqiuemMods[i]);
267 267 };
268 268
269 export const GUESS_NONE = 8;
270 export const GUESS_WILDCARD = 9;
271
269 272 export const encodeNemesisGuess = (
270 273 symbol1: number,
271 274 result1: number,