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XFESpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/XFESpaceNinjaServer

fix: avoid addition by undefined when adding skill points (#2108)

Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/2108 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

8f02bd15
Sainan <63328889+Sainan@users.noreply.github.com>
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代码差异

2 个文件 +3 -3
Modified src/services/missionInventoryUpdateService.ts +2 -2
@@ -326,8 +326,8 @@ export const addMissionInventoryUpdates = async (
326 326 break;
327 327 }
328 328 case "PlayerSkillGains": {
329 inventory.PlayerSkills.LPP_SPACE += value.LPP_SPACE;
330 inventory.PlayerSkills.LPP_DRIFTER += value.LPP_DRIFTER;
329 inventory.PlayerSkills.LPP_SPACE += value.LPP_SPACE ?? 0;
330 inventory.PlayerSkills.LPP_DRIFTER += value.LPP_DRIFTER ?? 0;
331 331 break;
332 332 }
333 333 case "CustomMarkers": {
Modified src/types/requestTypes.ts +1 -1
@@ -96,7 +96,7 @@ export type IMissionInventoryUpdateRequest = {
96 96 FpsSamples: number;
97 97 EvolutionProgress?: IEvolutionProgress[];
98 98 FocusXpIncreases?: number[];
99 PlayerSkillGains: IPlayerSkills;
99 PlayerSkillGains: Partial<IPlayerSkills>;
100 100 CustomMarkers?: ICustomMarkers[];
101 101 LoreFragmentScans?: ILoreFragmentScan[];
102 102 VoidTearParticipantsCurrWave?: {