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XFESpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/XFESpaceNinjaServer

fix: retroactively applying noMasteryRankUpCooldown & noBlessingCooldown (#3519)

Closes #3518 Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/3519 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

8adba021
Sainan <63328889+Sainan@users.noreply.github.com>
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代码差异

1 个文件 +2 -2
Modified src/services/cheatsService.ts +2 -2
@@ -51,7 +51,7 @@ export const lockCheats: Partial<Record<keyof IAccountCheats, ILockCheat>> = {
51 51 noMasteryRankUpCooldown: {
52 52 projection: "TrainingDate",
53 53 isInventoryInIdealState: (inventory: TInventoryDatabaseDocument) =>
54 inventory.TrainingDate.getTime() < Date.now(),
54 inventory.TrainingDate.getTime() <= Date.now(),
55 55 cleanupInventory: (inventory: TInventoryDatabaseDocument) => {
56 56 inventory.TrainingDate = new Date();
57 57 }
@@ -59,7 +59,7 @@ export const lockCheats: Partial<Record<keyof IAccountCheats, ILockCheat>> = {
59 59 noBlessingCooldown: {
60 60 projection: "BlessingCooldown",
61 61 isInventoryInIdealState: (inventory: TInventoryDatabaseDocument) =>
62 (inventory.BlessingCooldown?.getTime() ?? 0) < Date.now(),
62 (inventory.BlessingCooldown?.getTime() ?? 0) <= Date.now(),
63 63 cleanupInventory: (inventory: TInventoryDatabaseDocument) => {
64 64 inventory.BlessingCooldown = new Date();
65 65 }