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XFESpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/XFESpaceNinjaServer

fix: disallow infestation hijack missions in sorties (#2908)

Closes #2907 Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/2908 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

86998b67
Sainan <63328889+Sainan@users.noreply.github.com>
提交于

代码差异

1 个文件 +6 -1
Modified src/services/worldStateService.ts +6 -1
@@ -63,7 +63,7 @@ const sortieBosses = [
63 63
64 64 type TSortieBoss = (typeof sortieBosses)[number];
65 65
66 const sortieBossToFaction: Record<TSortieBoss, string> = {
66 const sortieBossToFaction: Record<TSortieBoss, TFaction> = {
67 67 SORTIE_BOSS_HYENA: "FC_CORPUS",
68 68 SORTIE_BOSS_KELA: "FC_GRINEER",
69 69 SORTIE_BOSS_VOR: "FC_GRINEER",
@@ -376,6 +376,11 @@ export const getSortie = (day: number): ISortie => {
376 376 const selectedNodes: ISortieMission[] = [];
377 377 const missionTypes = new Set();
378 378
379 if (enemyFaction == "FC_INFESTATION") {
380 // MT_RETRIEVAL may not be chosen for infested enemies (https://onlyg.it/OpenWF/SpaceNinjaServer/issues/2907)
381 missionTypes.add("MT_RETRIEVAL");
382 }
383
379 384 for (let i = 0; i < 3; i++) {
380 385 const randomIndex = rng.randomInt(0, nodes.length - 1);
381 386 const node = nodes[randomIndex];