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XFESpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/XFESpaceNinjaServer

fix: ignore non-weapon entries in ExportWeapons for recipe login reward (#1461)

Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/1461 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

743a905d
Sainan <63328889+Sainan@users.noreply.github.com>
提交于

代码差异

1 个文件 +1 -1
Modified src/services/loginRewardService.ts +1 -1
@@ -84,7 +84,7 @@ const getRandomLoginReward = (rng: CRng, day: number, inventory: TInventoryDatab
84 84 }
85 85 const unmasteredItems = new Set();
86 86 for (const [uniqueName, data] of Object.entries(ExportWeapons)) {
87 if (data.variantType == "VT_NORMAL" && !masteredItems.has(uniqueName)) {
87 if (data.totalDamage != 0 && data.variantType == "VT_NORMAL" && !masteredItems.has(uniqueName)) {
88 88 unmasteredItems.add(uniqueName);
89 89 }
90 90 }