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XFESpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/XFESpaceNinjaServer

chore: remove nemesis weapon weighting where appropriate (#3686)

Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/3686 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

71ead926
Sainan <63328889+Sainan@users.noreply.github.com>
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代码差异

2 个文件 +10 -4
Modified src/helpers/nemesisHelpers.ts +7 -2
@@ -19,6 +19,7 @@ type TInnateDamageTag =
19 19
20 20 export interface INemesisManifest {
21 21 weapons: readonly string[];
22 weaponUpgradeValueAttenuationExponent: number;
22 23 systemIndexes: readonly number[];
23 24 showdownNode: string;
24 25 ephemeraChance: number;
@@ -49,6 +50,7 @@ class KuvaLichManifest implements INemesisManifest {
49 50 "/Lotus/Weapons/Grineer/HeavyWeapons/GrnHeavyGrenadeLauncher",
50 51 "/Lotus/Weapons/Grineer/LongGuns/GrnKuvaLichRifle/GrnKuvaLichRifleWeapon"
51 52 ];
53 weaponUpgradeValueAttenuationExponent = 2.25;
52 54 systemIndexes = [2, 3, 9, 11, 18];
53 55 showdownNode = "CrewBattleNode557";
54 56 ephemeraChance = 0.05;
@@ -119,6 +121,7 @@ class KuvaLichManifestVersionSeven extends KuvaLichManifestVersionSix {
119 121 constructor() {
120 122 super();
121 123 this.weapons.push("/Lotus/Weapons/Grineer/KuvaLich/Melee/Ghoulsaw/KuvaGhoulSaw");
124 this.weaponUpgradeValueAttenuationExponent = 1;
122 125 this.minBuild = gameToBuildVersion["42.0.0"];
123 126 }
124 127 }
@@ -134,6 +137,7 @@ class LawyerManifest implements INemesisManifest {
134 137 "/Lotus/Weapons/Corpus/Pistols/CrpIgniterPistol/CrpIgniterPistol",
135 138 "/Lotus/Weapons/Corpus/Pistols/CrpBriefcaseAkimbo/CrpBriefcaseAkimboPistol"
136 139 ];
140 weaponUpgradeValueAttenuationExponent = 2.25;
137 141 systemIndexes = [1, 15, 4, 7, 8];
138 142 showdownNode = "CrewBattleNode558";
139 143 ephemeraChance = 0.2;
@@ -183,12 +187,14 @@ class LawyerManifestVersionFive extends LawyerManifestVersionFour {
183 187 constructor() {
184 188 super();
185 189 this.weapons.push("/Lotus/Weapons/Corpus/BoardExec/Primary/CrpBEQuanta/CrpBEQuanta");
190 this.weaponUpgradeValueAttenuationExponent = 1;
186 191 this.minBuild = gameToBuildVersion["42.0.0"];
187 192 }
188 193 }
189 194
190 195 class InfestedLichManfest implements INemesisManifest {
191 196 weapons = [];
197 weaponUpgradeValueAttenuationExponent = 1;
192 198 systemIndexes = [23];
193 199 showdownNode = "CrewBattleNode559";
194 200 ephemeraChance = 0;
@@ -421,8 +427,7 @@ export const generateNemesisProfile = (
421 427 ): INemesisProfile => {
422 428 const rng = new SRng(fp);
423 429 rng.randomFloat(); // used for the weapon index
424 const WeaponUpgradeValueAttenuationExponent = 2.25;
425 let value = Math.pow(rng.randomFloat(), WeaponUpgradeValueAttenuationExponent);
430 let value = Math.pow(rng.randomFloat(), manifest.weaponUpgradeValueAttenuationExponent);
426 431 if (value >= 0.941428) {
427 432 value = 1;
428 433 }
Modified src/services/inventoryService.ts +3 -2
@@ -741,8 +741,9 @@ export const addItem = async (
741 741 "InnateRadDamage",
742 742 "InnateToxinDamage"
743 743 ]);
744 const WeaponUpgradeValueAttenuationExponent = 2.25;
745 let value = Math.pow(rng.randomFloat(), WeaponUpgradeValueAttenuationExponent);
744 //const WeaponUpgradeValueAttenuationExponent = 2.25;
745 //let value = Math.pow(rng.randomFloat(), WeaponUpgradeValueAttenuationExponent);
746 let value = rng.randomFloat();
746 747 if (value >= 0.941428) {
747 748 value = 1;
748 749 }