返回提交历史
Modified
src/controllers/api/giveKeyChainTriggeredMessageController.ts
+2
-2
Modified
src/controllers/custom/manageQuestsController.ts
+20
-12
Modified
src/services/questService.ts
+92
-65
Modified
src/types/inventoryTypes/inventoryTypes.ts
+4
-4
Modified
static/webui/script.js
+6
-1
Modified
static/webui/translations/de.js
+1
-0
Modified
static/webui/translations/en.js
+1
-0
Modified
static/webui/translations/es.js
+1
-0
Modified
static/webui/translations/fr.js
+1
-0
Modified
static/webui/translations/ru.js
+1
-0
Modified
static/webui/translations/uk.js
+1
-0
Modified
static/webui/translations/zh.js
+1
-0
XFEstudio/XFESpaceNinjaServer
fix: handle quest replay (#2778)
Closes #2496 Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/2778 Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com> Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com> Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
62570177
代码差异
12 个文件
+131
-84
@@ -8,8 +8,8 @@ export const giveKeyChainTriggeredMessageController: RequestHandler = async (req
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8
const accountId = await getAccountIdForRequest(req);
9
9
const keyChainInfo = JSON.parse((req.body as Buffer).toString()) as IKeyChainRequest;
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10
11
const inventory = await getInventory(accountId, "QuestKeys");
12
await giveKeyChainMessage(inventory, accountId, keyChainInfo);
11
const inventory = await getInventory(accountId, "QuestKeys accountOwnerId");
12
await giveKeyChainMessage(inventory, keyChainInfo);
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await inventory.save();
14
14
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res.send(1);
@@ -102,8 +102,16 @@ export const manageQuestsController: RequestHandler = async (req, res) => {
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questKey.Completed = false;
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questKey.CompletionDate = undefined;
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}
105
questKey.Progress.pop();
106
const stage = questKey.Progress.length - 1;
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const run = questKey.Progress[0]?.c ?? 0;
107
const stage = questKey.Progress.map(p => p.c).lastIndexOf(run);
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109
if (run > 0) {
110
questKey.Progress[stage].c = run - 1;
111
} else {
112
questKey.Progress.pop();
113
}
114
107
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if (stage > 0) {
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await giveKeyChainStageTriggered(inventory, {
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KeyChain: questKey.ItemType,
@@ -123,28 +131,28 @@ export const manageQuestsController: RequestHandler = async (req, res) => {
123
131
}
124
132
if (!questKey.Progress) break;
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133
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const currentStage = questKey.Progress.length;
134
const run = questKey.Progress[0]?.c ?? 0;
135
const currentStage = questKey.Progress.map(p => p.c).lastIndexOf(run);
136
127
137
if (currentStage + 1 == questManifest.chainStages?.length) {
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logger.debug(`Trying to complete last stage with nextStage, calling completeQuest instead`);
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await completeQuest(inventory, questKey.ItemType);
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140
} else {
131
const progress = {
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c: 0,
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i: false,
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m: false,
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b: []
136
};
137
questKey.Progress.push(progress);
141
if (run > 0) {
142
questKey.Progress[currentStage + 1].c = run;
143
} else {
144
questKey.Progress.push({ c: run, i: false, m: false, b: [] });
145
}
138
146
139
147
await giveKeyChainStageTriggered(inventory, {
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KeyChain: questKey.ItemType,
141
ChainStage: currentStage
149
ChainStage: currentStage + 1
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});
143
151
144
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if (currentStage > 0) {
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153
await giveKeyChainMissionReward(inventory, {
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KeyChain: questKey.ItemType,
147
ChainStage: currentStage - 1
155
ChainStage: currentStage
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});
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}
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}
@@ -6,7 +6,6 @@ import { addItem, addItems, addKeyChainItems, setupKahlSyndicate } from "./inven
6
6
import { fromStoreItem, getKeyChainMessage, getLevelKeyRewards } from "./itemDataService.ts";
7
7
import type { IQuestKeyClient, IQuestKeyDatabase, IQuestStage } from "../types/inventoryTypes/inventoryTypes.ts";
8
8
import { logger } from "../utils/logger.ts";
9
import type { Types } from "mongoose";
10
9
import { ExportKeys } from "warframe-public-export-plus";
11
10
import { addFixedLevelRewards } from "./missionInventoryUpdateService.ts";
12
11
import type { IInventoryChanges } from "../types/purchaseTypes.ts";
@@ -44,7 +43,12 @@ export const updateQuestKey = async (
44
43
inventory.QuestKeys[questKeyIndex].CompletionDate = new Date();
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44
46
45
const questKey = questKeyUpdate[0].ItemType;
47
await handleQuestCompletion(inventory, questKey, inventoryChanges);
46
await handleQuestCompletion(
47
inventory,
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questKey,
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inventoryChanges,
50
(questKeyUpdate[0].Progress?.[0]?.c ?? 0) > 0
51
);
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52
}
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return inventoryChanges;
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54
};
@@ -52,7 +56,7 @@ export const updateQuestKey = async (
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56
export const updateQuestStage = (
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inventory: TInventoryDatabaseDocument,
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{ KeyChain, ChainStage }: IKeyChainRequest,
55
questStageUpdate: IQuestStage
59
questStageUpdate: Partial<IQuestStage>
56
60
): void => {
57
61
const quest = inventory.QuestKeys.find(quest => quest.ItemType === KeyChain);
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@@ -68,14 +72,22 @@ export const updateQuestStage = (
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
70
74
if (!questStage) {
71
const questStageIndex = quest.Progress.push(questStageUpdate) - 1;
75
const questStageIndex =
76
quest.Progress.push({
77
c: questStageUpdate.c ?? 0,
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i: questStageUpdate.i ?? false,
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m: questStageUpdate.m ?? false,
80
b: questStageUpdate.b ?? []
81
}) - 1;
72
82
if (questStageIndex !== ChainStage) {
73
83
throw new Error(`Quest stage index mismatch: ${questStageIndex} !== ${ChainStage}`);
74
84
}
75
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return;
76
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}
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Object.assign(questStage, questStageUpdate);
88
for (const [key, value] of Object.entries(questStageUpdate) as [keyof IQuestStage, number | boolean | any[]][]) {
89
(questStage[key] as any) = value;
90
}
79
91
};
80
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81
93
export const addQuestKey = (
@@ -112,58 +124,53 @@ export const completeQuest = async (inventory: TInventoryDatabaseDocument, quest
112
124
}
113
125
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126
const chainStageTotal = chainStages.length;
127
let existingQuestKey = inventory.QuestKeys.find(qk => qk.ItemType === questKey);
115
128
116
const existingQuestKey = inventory.QuestKeys.find(qk => qk.ItemType === questKey);
117
118
const startingStage = Math.max((existingQuestKey?.Progress?.length ?? 0) - 1, 0);
119
120
if (existingQuestKey?.Completed) {
121
return;
122
}
123
if (existingQuestKey) {
124
existingQuestKey.Progress = existingQuestKey.Progress ?? [];
125
126
const existingProgressLength = existingQuestKey.Progress.length;
127
128
if (existingProgressLength < chainStageTotal) {
129
const missingProgress: IQuestStage[] = Array.from(
130
{ length: chainStageTotal - existingProgressLength },
131
() =>
132
({
133
c: 0,
134
i: false,
135
m: false,
136
b: []
137
}) as IQuestStage
138
);
139
140
existingQuestKey.Progress.push(...missingProgress);
141
existingQuestKey.CompletionDate = new Date();
142
existingQuestKey.Completed = true;
143
}
144
} else {
129
if (!existingQuestKey) {
145
130
const completedQuestKey: IQuestKeyDatabase = {
146
131
ItemType: questKey,
147
Completed: true,
132
Completed: false,
148
133
unlock: true,
149
Progress: Array(chainStageTotal).fill({
134
Progress: Array.from({ length: chainStageTotal }, () => ({
150
135
c: 0,
151
136
i: false,
152
137
m: false,
153
138
b: []
154
} satisfies IQuestStage),
155
CompletionDate: new Date()
139
}))
156
140
};
157
141
addQuestKey(inventory, completedQuestKey);
142
existingQuestKey = inventory.QuestKeys.find(qk => qk.ItemType === questKey)!;
143
} else if (existingQuestKey.Completed) {
144
return;
158
145
}
159
146
160
for (let i = startingStage; i < chainStageTotal; i++) {
161
await giveKeyChainStageTriggered(inventory, { KeyChain: questKey, ChainStage: i });
147
existingQuestKey.Progress = existingQuestKey.Progress ?? [];
148
149
const run = existingQuestKey.Progress[0]?.c ?? 0;
150
151
const existingProgressLength = existingQuestKey.Progress.length;
152
if (existingProgressLength < chainStageTotal) {
153
const missingProgress: IQuestStage[] = Array.from(
154
{ length: chainStageTotal - existingProgressLength },
155
() => ({ c: run, i: false, m: false, b: [] }) as IQuestStage
156
);
157
existingQuestKey.Progress.push(...missingProgress);
158
}
162
159
163
await giveKeyChainMissionReward(inventory, { KeyChain: questKey, ChainStage: i });
160
for (let i = 0; i < chainStageTotal; i++) {
161
const stage = existingQuestKey.Progress[i];
162
if (stage.c < run) {
163
stage.c = run;
164
await giveKeyChainStageTriggered(inventory, { KeyChain: questKey, ChainStage: i });
165
await giveKeyChainMissionReward(inventory, { KeyChain: questKey, ChainStage: i });
166
}
164
167
}
165
168
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await handleQuestCompletion(inventory, questKey);
169
if (existingQuestKey.Progress.every(p => p.c == run)) {
170
existingQuestKey.Completed = true;
171
existingQuestKey.CompletionDate = new Date();
172
await handleQuestCompletion(inventory, questKey, undefined, run > 0);
173
}
167
174
};
168
175
169
176
const getQuestCompletionItems = (questKey: string): ITypeCount[] | undefined => {
@@ -214,28 +221,35 @@ const doesQuestCompletionFinishSet = (
214
221
const handleQuestCompletion = async (
215
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inventory: TInventoryDatabaseDocument,
216
223
questKey: string,
217
inventoryChanges: IInventoryChanges = {}
224
inventoryChanges: IInventoryChanges = {},
225
isRerun: boolean = false
218
226
): Promise<void> => {
219
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logger.debug(`completed quest ${questKey}`);
220
228
229
if (inventory.ActiveQuest == questKey) inventory.ActiveQuest = "";
221
230
if (questKey == "/Lotus/Types/Keys/OrokinMoonQuest/OrokinMoonQuestKeyChain") {
231
const att = isRerun
232
? []
233
: [
234
"/Lotus/Weapons/Tenno/Melee/Swords/StalkerTwo/StalkerTwoSmallSword",
235
"/Lotus/Upgrades/Skins/Sigils/ScarSigil"
236
];
222
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await createMessage(inventory.accountOwnerId, [
223
238
{
224
239
sndr: "/Lotus/Language/Bosses/Ordis",
225
240
msg: "/Lotus/Language/G1Quests/SecondDreamFinishInboxMessage",
226
att: [
227
"/Lotus/Weapons/Tenno/Melee/Swords/StalkerTwo/StalkerTwoSmallSword",
228
"/Lotus/Upgrades/Skins/Sigils/ScarSigil"
229
],
241
att,
230
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sub: "/Lotus/Language/G1Quests/SecondDreamFinishInboxTitle",
231
243
icon: "/Lotus/Interface/Icons/Npcs/Ordis.png",
232
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highPriority: true
233
245
}
234
246
]);
235
} else if (questKey == "/Lotus/Types/Keys/NewWarQuest/NewWarQuestKeyChain") {
247
} else if (questKey == "/Lotus/Types/Keys/NewWarQuest/NewWarQuestKeyChain" && !isRerun) {
236
248
setupKahlSyndicate(inventory);
237
249
}
238
250
251
if (isRerun) return;
252
239
253
// Whispers in the Walls is unlocked once The New War + Heart of Deimos are completed.
240
254
if (
241
255
doesQuestCompletionFinishSet(inventory, questKey, [
@@ -279,21 +293,24 @@ const handleQuestCompletion = async (
279
293
if (questCompletionItems) {
280
294
await addItems(inventory, questCompletionItems, inventoryChanges);
281
295
}
282
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if (inventory.ActiveQuest == questKey) inventory.ActiveQuest = "";
284
296
};
285
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286
298
export const giveKeyChainItem = async (
287
299
inventory: TInventoryDatabaseDocument,
288
keyChainInfo: IKeyChainRequest
300
keyChainInfo: IKeyChainRequest,
301
isRerun: boolean = false
289
302
): Promise<IInventoryChanges> => {
290
const inventoryChanges = await addKeyChainItems(inventory, keyChainInfo);
303
let inventoryChanges: IInventoryChanges = {};
304
305
if (!isRerun) {
306
inventoryChanges = await addKeyChainItems(inventory, keyChainInfo);
291
307
292
if (isEmptyObject(inventoryChanges)) {
293
logger.warn("inventory changes was empty after getting keychain items: should not happen");
308
if (isEmptyObject(inventoryChanges)) {
309
logger.warn("inventory changes was empty after getting keychain items: should not happen");
310
}
311
// items were added: update quest stage's i (item was given)
312
updateQuestStage(inventory, keyChainInfo, { i: true });
294
313
}
295
// items were added: update quest stage's i (item was given)
296
updateQuestStage(inventory, keyChainInfo, { i: true });
297
314
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return inventoryChanges;
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@@ -309,12 +326,17 @@ export const giveKeyChainItem = async (
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327
export const giveKeyChainMessage = async (
311
328
inventory: TInventoryDatabaseDocument,
312
accountId: string | Types.ObjectId,
313
keyChainInfo: IKeyChainRequest
329
keyChainInfo: IKeyChainRequest,
330
isRerun: boolean = false
314
331
): Promise<void> => {
315
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const keyChainMessage = getKeyChainMessage(keyChainInfo);
316
333
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await createMessage(accountId, [keyChainMessage]);
334
if (!isRerun) {
335
keyChainMessage.att = [];
336
keyChainMessage.countedAtt = [];
337
}
338
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await createMessage(inventory.accountOwnerId, [keyChainMessage]);
318
340
319
341
updateQuestStage(inventory, keyChainInfo, { m: true });
320
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};
@@ -328,8 +350,10 @@ export const giveKeyChainMissionReward = async (
328
350
329
351
if (chainStages) {
330
352
const missionName = chainStages[keyChainInfo.ChainStage].key;
331
if (missionName) {
353
const questKey = inventory.QuestKeys.find(q => q.ItemType === keyChainInfo.KeyChain);
354
if (missionName && questKey) {
332
355
const fixedLevelRewards = getLevelKeyRewards(missionName);
356
const run = questKey.Progress?.[0]?.c ?? 0;
333
357
if (fixedLevelRewards.levelKeyRewards) {
334
358
const missionRewards: { StoreItem: string; ItemCount: number }[] = [];
335
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inventory.RegularCredits += addFixedLevelRewards(fixedLevelRewards.levelKeyRewards, missionRewards);
@@ -338,7 +362,7 @@ export const giveKeyChainMissionReward = async (
338
362
await addItem(inventory, fromStoreItem(reward.StoreItem), reward.ItemCount);
339
363
}
340
364
341
updateQuestStage(inventory, keyChainInfo, { c: 0 });
365
updateQuestStage(inventory, keyChainInfo, { c: run });
342
366
} else if (fixedLevelRewards.levelKeyRewards2) {
343
367
for (const reward of fixedLevelRewards.levelKeyRewards2) {
344
368
if (reward.rewardType == "RT_CREDITS") {
@@ -352,7 +376,7 @@ export const giveKeyChainMissionReward = async (
352
376
}
353
377
}
354
378
355
updateQuestStage(inventory, keyChainInfo, { c: 0 });
379
updateQuestStage(inventory, keyChainInfo, { c: run });
356
380
}
357
381
}
358
382
}
@@ -364,14 +388,17 @@ export const giveKeyChainStageTriggered = async (
364
388
): Promise<void> => {
365
389
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
366
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const chainStages = ExportKeys[keyChainInfo.KeyChain]?.chainStages;
391
const questKey = inventory.QuestKeys.find(qk => qk.ItemType === keyChainInfo.KeyChain);
392
393
if (chainStages && questKey) {
394
const run = questKey.Progress?.[0]?.c ?? 0;
367
395
368
if (chainStages) {
369
396
if (chainStages[keyChainInfo.ChainStage].itemsToGiveWhenTriggered.length > 0) {
370
await giveKeyChainItem(inventory, keyChainInfo);
397
await giveKeyChainItem(inventory, keyChainInfo, run > 0);
371
398
}
372
399
373
400
if (chainStages[keyChainInfo.ChainStage].messageToSendWhenTriggered) {
374
await giveKeyChainMessage(inventory, inventory.accountOwnerId, keyChainInfo);
401
await giveKeyChainMessage(inventory, keyChainInfo, run > 0);
375
402
}
376
403
}
377
404
};
@@ -977,10 +977,10 @@ export interface IQuestKeyClient extends Omit<IQuestKeyDatabase, "CompletionDate
977
977
}
978
978
979
979
export interface IQuestStage {
980
c?: number;
981
i?: boolean;
982
m?: boolean;
983
b?: any[];
980
c: number;
981
i: boolean;
982
m: boolean;
983
b: any[];
984
984
}
985
985
986
986
export interface IRawUpgrade {
@@ -989,7 +989,8 @@ function updateInventory() {
989
989
data.QuestKeys.forEach(item => {
990
990
const tr = document.createElement("tr");
991
991
tr.setAttribute("data-item-type", item.ItemType);
992
const stage = item.Progress?.length ?? 0;
992
const run = item.Progress[0]?.c ?? 0;
993
const stage = run == 0 ? item.Progress.length : item.Progress.map(p => p.c ?? 0).lastIndexOf(run);
993
994
994
995
const datalist = document.getElementById("datalist-QuestKeys");
995
996
const optionToRemove = datalist.querySelector(`option[data-key="${item.ItemType}"]`);
@@ -1007,6 +1008,10 @@ function updateInventory() {
1007
1008
td.textContent += " | " + loc("code_completed");
1008
1009
}
1009
1010
1011
if (run > 0) {
1012
td.textContent += " | " + loc("code_replays") + ": " + (run + 1);
1013
}
1014
1010
1015
if (data.ActiveQuest == item.ItemType) td.textContent += " | " + loc("code_active");
1011
1016
tr.appendChild(td);
1012
1017
}
@@ -68,6 +68,7 @@ dict = {
68
68
code_unmature: `Genetisches Altern zurücksetzen`,
69
69
code_fund: `[UNTRANSLATED] Fund`,
70
70
code_funded: `[UNTRANSLATED] Funded`,
71
code_replays: `[UNTRANSLATED] Replays`,
71
72
code_succChange: `Erfolgreich geändert.`,
72
73
code_requiredInvigorationUpgrade: `Du musst sowohl ein offensives & defensives Upgrade auswählen.`,
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74
login_description: `Melde dich mit deinem OpenWF-Account an (denselben Angaben wie im Spiel, wenn du dich mit diesem Server verbindest).`,
@@ -67,6 +67,7 @@ dict = {
67
67
code_unmature: `Regress genetic aging`,
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68
code_fund: `Fund`,
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69
code_funded: `Funded`,
70
code_replays: `Replays`,
70
71
code_succChange: `Successfully changed.`,
71
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code_requiredInvigorationUpgrade: `You must select both an offensive & defensive upgrade.`,
72
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login_description: `Login using your OpenWF account credentials (same as in-game when connecting to this server).`,
@@ -68,6 +68,7 @@ dict = {
68
68
code_unmature: `Regresar el envejecimiento genético`,
69
69
code_fund: `[UNTRANSLATED] Fund`,
70
70
code_funded: `[UNTRANSLATED] Funded`,
71
code_replays: `[UNTRANSLATED] Replays`,
71
72
code_succChange: `Cambiado correctamente`,
72
73
code_requiredInvigorationUpgrade: `Debes seleccionar una mejora ofensiva y una defensiva.`,
73
74
login_description: `Inicia sesión con las credenciales de tu cuenta OpenWF (las mismas que usas en el juego al conectarte a este servidor).`,
@@ -68,6 +68,7 @@ dict = {
68
68
code_unmature: `Régrésser l'âge génétique`,
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code_fund: `Financer`,
70
70
code_funded: `Complété`,
71
code_replays: `[UNTRANSLATED] Replays`,
71
72
code_succChange: `Changement effectué.`,
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73
code_requiredInvigorationUpgrade: `Augmentation offensive et défensive requises.`,
73
74
login_description: `Connexion avec les informations de connexion OpenWF.`,
@@ -68,6 +68,7 @@ dict = {
68
68
code_unmature: `Регрессия генетического старения`,
69
69
code_fund: `Профинансировать`,
70
70
code_funded: `Профинансировано`,
71
code_replays: `Повторов`,
71
72
code_succChange: `Успешно изменено.`,
72
73
code_requiredInvigorationUpgrade: `Вы должны выбрать как атакующее, так и вспомогательное улучшение.`,
73
74
login_description: `Войдите, используя учетные данные OpenWF (те же, что и в игре при подключении к этому серверу).`,
@@ -68,6 +68,7 @@ dict = {
68
68
code_unmature: `Обернути старіння`,
69
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code_fund: `[UNTRANSLATED] Fund`,
70
70
code_funded: `[UNTRANSLATED] Funded`,
71
code_replays: `[UNTRANSLATED] Replays`,
71
72
code_succChange: `Успішно змінено.`,
72
73
code_requiredInvigorationUpgrade: `Ви повинні вибрати як атакуюче, так і допоміжне вдосконалення.`,
73
74
login_description: `Увійдіть, використовуючи облікові дані OpenWF (ті ж, що й у грі при підключенні до цього серверу).`,
@@ -68,6 +68,7 @@ dict = {
68
68
code_unmature: `逆转衰老基因`,
69
69
code_fund: `[UNTRANSLATED] Fund`,
70
70
code_funded: `[UNTRANSLATED] Funded`,
71
code_replays: `[UNTRANSLATED] Replays`,
71
72
code_succChange: `更改成功`,
72
73
code_requiredInvigorationUpgrade: `您必须同时选择一个进攻型和一个功能型活化属性.`,
73
74
login_description: `使用您的 OpenWF 账户凭证登录(与游戏内连接本服务器时使用的昵称相同)`,