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XFESpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/XFESpaceNinjaServer

fix: correct idToBountyCycle using eidolonCycleDuration (#3652)

Closes #3651 Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/3652 Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com> Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com> Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>

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AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
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代码差异

1 个文件 +1 -1
Modified src/services/worldStateService.ts +1 -1
@@ -4147,7 +4147,7 @@ export const populateDailyDeal = async (worldState: IWorldState): Promise<void>
4147 4147 };
4148 4148
4149 4149 export const idToBountyCycle = (id: string): number => {
4150 return Math.trunc((parseInt(id.substring(0, 8), 16) * 1000) / 9000_000);
4150 return Math.round((parseInt(id.substring(0, 8), 16) - bountyEpoch) / eidolonCycleDuration);
4151 4151 };
4152 4152
4153 4153 export const idToDay = (id: string): number => {