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XFESpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/XFESpaceNinjaServer

fix: don't touch NemesisAbandonedRewards when spawning a lich (#1275)

Because this can contain both grineer and corpus weapons, I think we should simply defer to the client's missionInventoryUpdate request in this matter. This still leaves open the possibility of the client crashing between spawning the lich and finishing the mission, but that's rather unlikely, I guess. Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/1275

57786bff
Sainan <sainan@calamity.inc>
提交于

代码差异

1 个文件 +1 -2
Modified src/controllers/api/nemesisController.ts +1 -2
@@ -66,7 +66,7 @@ export const nemesisController: RequestHandler = async (req, res) => {
66 66 }
67 67 res.json({ GuessResult: guessResult });
68 68 } else if ((req.query.mode as string) == "s") {
69 const inventory = await getInventory(accountId, "Nemesis NemesisAbandonedRewards");
69 const inventory = await getInventory(accountId, "Nemesis");
70 70 const body = getJSONfromString<INemesisStartRequest>(String(req.body));
71 71 body.target.fp = BigInt(body.target.fp);
72 72
@@ -120,7 +120,6 @@ export const nemesisController: RequestHandler = async (req, res) => {
120 120 MissionCount: 0,
121 121 LastEnc: 0
122 122 };
123 inventory.NemesisAbandonedRewards = []; // unclear if we need to do this since the client also submits this with missionInventoryUpdate
124 123 await inventory.save();
125 124
126 125 res.json({