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XFESpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/XFESpaceNinjaServer

fix: correctly apply riven cipher (#2554)

The completeRandomModChallenge endpoint is only supposed to complete the challenge, what a shocker. Because we directly set a unveiled fingerprint, the game was not showing the expected UI. Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/2554 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

564aa067
Sainan <63328889+Sainan@users.noreply.github.com>
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代码差异

1 个文件 +5 -5
Modified src/controllers/api/completeRandomModChallengeController.ts +5 -5
@@ -4,8 +4,7 @@ import { addMiscItems, getInventory, updateCurrency } from "@/src/services/inven
4 4 import { IInventoryChanges } from "@/src/types/purchaseTypes";
5 5 import { IMiscItem } from "@/src/types/inventoryTypes/inventoryTypes";
6 6 import { getJSONfromString } from "@/src/helpers/stringHelpers";
7 import { createUnveiledRivenFingerprint } from "@/src/helpers/rivenHelper";
8 import { ExportUpgrades } from "warframe-public-export-plus";
7 import { IVeiledRivenFingerprint } from "@/src/helpers/rivenHelper";
9 8
10 9 export const completeRandomModChallengeController: RequestHandler = async (req, res) => {
11 10 const accountId = await getAccountIdForRequest(req);
@@ -27,10 +26,11 @@ export const completeRandomModChallengeController: RequestHandler = async (req,
27 26 inventoryChanges.MiscItems = miscItemChanges;
28 27 }
29 28
30 // Update riven fingerprint to a randomised unveiled state
29 // Complete the riven challenge
31 30 const upgrade = inventory.Upgrades.id(request.ItemId)!;
32 const meta = ExportUpgrades[upgrade.ItemType];
33 upgrade.UpgradeFingerprint = JSON.stringify(createUnveiledRivenFingerprint(meta));
31 const fp = JSON.parse(upgrade.UpgradeFingerprint!) as IVeiledRivenFingerprint;
32 fp.challenge.Progress = fp.challenge.Required;
33 upgrade.UpgradeFingerprint = JSON.stringify(fp);
34 34
35 35 await inventory.save();
36 36