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XFESpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/XFESpaceNinjaServer

fix: syndicate initiation (#2149)

Was accidentially broken by 1979b20f8cc00b79f305478f1da3d69f90a3d43e Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/2149 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

54a73ad5
Sainan <63328889+Sainan@users.noreply.github.com>
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代码差异

1 个文件 +3 -3
Modified src/controllers/api/syndicateSacrificeController.ts +3 -3
@@ -20,8 +20,8 @@ export const syndicateSacrificeController: RequestHandler = async (request, resp
20 20
21 21 const oldLevel = syndicate.Title ?? 0;
22 22 const levelIncrease = data.SacrificeLevel - oldLevel;
23 if (levelIncrease < 1) {
24 throw new Error(`syndicate sacrifice needs an increase of at least 1`);
23 if (levelIncrease < 0) {
24 throw new Error(`syndicate sacrifice can not decrease level`);
25 25 }
26 26 if (levelIncrease > 1 && !data.AllowMultiple) {
27 27 throw new Error(`desired syndicate level is an increase of ${levelIncrease}, max. allowed increase is 1`);
@@ -37,7 +37,7 @@ export const syndicateSacrificeController: RequestHandler = async (request, resp
37 37
38 38 // Process sacrifices and rewards for every level we're reaching
39 39 const manifest = ExportSyndicates[data.AffiliationTag];
40 for (let level = oldLevel + 1; level <= data.SacrificeLevel; ++level) {
40 for (let level = oldLevel + levelIncrease; level <= data.SacrificeLevel; ++level) {
41 41 let sacrifice: ISyndicateSacrifice | undefined;
42 42 if (level == 0) {
43 43 sacrifice = manifest.initiationSacrifice;