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XFESpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/XFESpaceNinjaServer

fix: don't roll texture index for tilesets with only 1 option (#3876)

Closes #3874 Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/3876 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

53f872bc
Sainan <63328889+Sainan@users.noreply.github.com>
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代码差异

1 个文件 +11 -3
Modified src/services/worldStateService.ts +11 -3
@@ -601,7 +601,9 @@ const pushTilesetModifiers = (modifiers: string[], tileset: TSortieTileset): voi
601 601 };
602 602
603 603 export const getSortie = (day: number): ISortie => {
604 const rng = new SRng(new SRng(day).randomInt(0, 100_000));
604 const seed = new SRng(day).randomInt(0, 100_000);
605 //logger.debug(`sortie seed: ${seed}`);
606 const rng = new SRng(seed);
605 607
606 608 const boss = rng.randomElement(sortieBosses)!;
607 609 const enemyFaction = sortieBossToFaction[boss];
@@ -765,8 +767,14 @@ const validateSortieSeed = (seed: number, variants: ISortieMission[]): boolean =
765 767 }
766 768 rng.randomFloat(); // difficulty
767 769 }
768 if (variant.missionType != "MT_ARENA" && variant.missionType != "MT_JUNCTION") {
769 const locationTextureIndex = rng.randomInt(0, 1); // In general, each tileset has 2 texture options (there are exceptions of course, like MT_ARENA and MT_JUNCTION).
770 if (
771 variant.missionType != "MT_ARENA" &&
772 variant.missionType != "MT_JUNCTION" &&
773 variant.tileset.indexOf("GasCity") == -1 &&
774 variant.tileset.indexOf("Forest") == -1 &&
775 variant.tileset.indexOf("Settlement") == -1
776 ) {
777 const locationTextureIndex = rng.randomInt(0, 1);
770 778 if (variant.tileset == "CorpusIcePlanetTileset" || variant.tileset == "CorpusIcePlanetTilesetCaves") {
771 779 if (locationTextureIndex != 0) {
772 780 return false; // For the corpus ice planet tileset, index 1 is an infested corpus ship image, which we don't want.