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XFESpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/XFESpaceNinjaServer

fix: use correct reward manifest for arbitrations (#1004)

Closes #939 Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/1004 Co-authored-by: Sainan <sainan@calamity.inc> Co-committed-by: Sainan <sainan@calamity.inc>

4d9e6a35
Sainan <sainan@calamity.inc>
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代码差异

1 个文件 +4 -1
Modified src/services/missionInventoryUpdateService.ts +4 -1
@@ -372,7 +372,10 @@ function getRandomMissionDrops(RewardInfo: IRewardInfo): IRngResult[] {
372 372 const drops: IRngResult[] = [];
373 373 if (RewardInfo.node in ExportRegions) {
374 374 const region = ExportRegions[RewardInfo.node];
375 const rewardManifests = region.rewardManifests;
375 const rewardManifests: string[] =
376 RewardInfo.periodicMissionTag == "EliteAlert" || RewardInfo.periodicMissionTag == "EliteAlertB"
377 ? ["/Lotus/Types/Game/MissionDecks/EliteAlertMissionRewards/EliteAlertMissionRewards"]
378 : region.rewardManifests;
376 379
377 380 let rotations: number[] = [];
378 381 if (RewardInfo.VaultsCracked) {