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XFESpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/XFESpaceNinjaServer

fix: mods not persisting when saved in u12 (#3858)

Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/3858 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

390d9365
Sainan <63328889+Sainan@users.noreply.github.com>
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代码差异

2 个文件 +2 -1
Modified src/constants/gameToBuildVersion.ts +1 -0
@@ -60,6 +60,7 @@ const gameToBuildVersion = {
60 60 "14.0.0": "2014.07.21.18.38",
61 61 "13.0.0": "2014.04.10.17.47",
62 62 "12.5.2": "2014.03.21.12.01",
63 "12.1.2": "2014.02.14.17.05",
63 64 "11.5.3": "2013.12.21.01.47",
64 65 "11.1.3": "2013.11.29.16.33",
65 66 "10.3.3": "2013.10.11.17.01",
Modified src/services/saveLoadoutService.ts +1 -1
@@ -314,7 +314,7 @@ export const handleInventoryItemConfigChange = async (
314 314 if (legacySkins) {
315 315 c.Skins = legacySkins;
316 316 }
317 if (version_compare(buildLabel, gameToBuildVersion["13.0.0"]) < 0) {
317 if (version_compare(buildLabel, gameToBuildVersion["12.1.2"]) < 0) {
318 318 if (c.Upgrades) {
319 319 // U10-U11 store mods in the item config as $id instead of a string, need to convert that here
320 320 const convertedUpgrades: string[] = [];