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XFESpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/XFESpaceNinjaServer

fix: use rewardTier only for rescue missions (#1674)

Fixes #1672 Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/1674 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

379e83a7
Sainan <63328889+Sainan@users.noreply.github.com>
提交于

代码差异

2 个文件 +2 -2
Modified src/services/missionInventoryUpdateService.ts +1 -1
@@ -66,7 +66,7 @@ const getRotations = (rewardInfo: IRewardInfo, tierOverride?: number): number[]
66 66 }
67 67
68 68 // For Rescue missions
69 if (rewardInfo.rewardTier) {
69 if (rewardInfo.node in ExportRegions && ExportRegions[rewardInfo.node].missionIndex == 3 && rewardInfo.rewardTier) {
70 70 return [rewardInfo.rewardTier];
71 71 }
72 72
Modified src/types/requestTypes.ts +1 -1
@@ -130,7 +130,7 @@ export type IMissionInventoryUpdateRequest = {
130 130 export interface IRewardInfo {
131 131 node: string;
132 132 VaultsCracked?: number; // for Spy missions
133 rewardTier?: number; // for Rescue missions
133 rewardTier?: number;
134 134 nightmareMode?: boolean;
135 135 useVaultManifest?: boolean;
136 136 EnemyCachesFound?: number;