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XFESpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/XFESpaceNinjaServer

chore: handle zealoid prelate stripped rewards (#1515)

Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/1515 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

327b834b
Sainan <63328889+Sainan@users.noreply.github.com>
提交于

代码差异

2 个文件 +20 -5
Modified src/services/missionInventoryUpdateService.ts +18 -4
@@ -602,10 +602,24 @@ export const addMissionRewards = async (
602 602 if (!droptable) {
603 603 logger.error(`unknown droptable ${si.DropTable}`);
604 604 } else {
605 for (let i = 0; i != si.DROP_MOD.length; ++i) {
606 for (const pool of droptable) {
607 const reward = getRandomReward(pool.items)!;
608 logger.debug(`stripped droptable rolled`, reward);
605 const modsPool = droptable[0].items;
606 const blueprintsPool = (droptable.length > 1 ? droptable[1] : droptable[0]).items;
607 if (si.DROP_MOD) {
608 for (let i = 0; i != si.DROP_MOD.length; ++i) {
609 const reward = getRandomReward(modsPool)!;
610 logger.debug(`stripped droptable (mods pool) rolled`, reward);
611 await addItem(inventory, reward.type);
612 MissionRewards.push({
613 StoreItem: toStoreItem(reward.type),
614 ItemCount: 1,
615 FromEnemyCache: true // to show "identified"
616 });
617 }
618 }
619 if (si.DROP_BLUEPRINT) {
620 for (let i = 0; i != si.DROP_BLUEPRINT.length; ++i) {
621 const reward = getRandomReward(blueprintsPool)!;
622 logger.debug(`stripped droptable (blueprints pool) rolled`, reward);
609 623 await addItem(inventory, reward.type);
610 624 MissionRewards.push({
611 625 StoreItem: toStoreItem(reward.type),
Modified src/types/requestTypes.ts +2 -1
@@ -101,7 +101,8 @@ export type IMissionInventoryUpdateRequest = {
101 101 Upgrades?: IUpgradeClient[]; // riven challenge progress
102 102 StrippedItems?: {
103 103 DropTable: string;
104 DROP_MOD: number[];
104 DROP_MOD?: number[];
105 DROP_BLUEPRINT?: number[];
105 106 }[];
106 107 DeathMarks?: string[];
107 108 Nemesis?: number;