XFE Git
XFE Studio Git
Git 首页 全局搜索
XFE 主站 文档 NuGet

XFESpaceNinjaServer

A simple server for a small space ninja game

公开
关注 0 Fork 0 Star 0
返回提交历史

XFEstudio/XFESpaceNinjaServer

fix: free up inventory slot when consigning pet (#3940)

Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/3940 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>

1ddfd078
Sainan <63328889+Sainan@users.noreply.github.com>
提交于

代码差异

1 个文件 +5 -2
Modified src/controllers/api/releasePetController.ts +5 -2
@@ -1,12 +1,13 @@
1 1 import { getJSONfromString } from "../../helpers/stringHelpers.ts";
2 import { getInventory, updateCurrency } from "../../services/inventoryService.ts";
2 import { freeUpSlot, getInventory, updateCurrency } from "../../services/inventoryService.ts";
3 3 import { getAccountIdForRequest } from "../../services/loginService.ts";
4 4 import { broadcastInventoryUpdate } from "../../services/wsService.ts";
5 5 import type { RequestHandler } from "express";
6 import { InventorySlot } from "../../types/inventoryTypes/inventoryTypes.ts";
6 7
7 8 export const releasePetController: RequestHandler = async (req, res) => {
8 9 const accountId = await getAccountIdForRequest(req);
9 const inventory = await getInventory(accountId, "RegularCredits KubrowPets PendingRecipes");
10 const inventory = await getInventory(accountId, "RegularCredits KubrowPets PendingRecipes SentinelBin");
10 11 const payload = getJSONfromString<IReleasePetRequest>(String(req.body));
11 12
12 13 const cost = payload.recipeName == "/Lotus/Types/Game/KubrowPet/ReleasePetRecipe" ? 25000 : 0;
@@ -15,6 +16,8 @@ export const releasePetController: RequestHandler = async (req, res) => {
15 16 inventoryChanges.RemovedIdItems = [{ ItemId: { $oid: payload.petId } }];
16 17 inventory.KubrowPets.pull({ _id: payload.petId });
17 18 inventory.PendingRecipes.pull({ KubrowPet: payload.petId });
19 inventoryChanges[InventorySlot.SENTINELS] = { count: -1, platinum: 0, Slots: 1 };
20 freeUpSlot(inventory, InventorySlot.SENTINELS);
18 21
19 22 await inventory.save();
20 23 res.json({