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XFESpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/XFESpaceNinjaServer

chore(webui): remove operator hair name generation (#3176)

After update to U41 data is now useless because each hair have unique name Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/3176 Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com> Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com> Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>

0f0906bf
AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
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代码差异

8 个文件 +0 -40
Modified static/webui/script.js +0 -19
@@ -628,9 +628,6 @@ function fetchItemList() {
628 628 });
629 629 } else if (type == "WeaponSkins") {
630 630 let beardNumber = 1;
631 let cutNumber = 13;
632 let adultHeadNumber = 1;
633 let headNumber = 1;
634 631 items.forEach(item => {
635 632 if (item.name == "") {
636 633 if (item.uniqueName.includes("/Beards/")) {
@@ -638,22 +635,6 @@ function fetchItemList() {
638 635 .split("|INDEX|")
639 636 .join(beardNumber.toString().padStart(3, "0"));
640 637 beardNumber++;
641 } else if (item.uniqueName.includes("/Hair/")) {
642 item.name = loc("code_cutName")
643 .split("|INDEX|")
644 .join(cutNumber.toString().padStart(3, "0"));
645 cutNumber++;
646 if (cutNumber == 19) cutNumber = 21;
647 } else if (item.uniqueName.includes("/Heads/Adult")) {
648 item.name = loc("code_drifterFaceName")
649 .split("|INDEX|")
650 .join(adultHeadNumber.toString().padStart(3, "0"));
651 adultHeadNumber++;
652 } else if (item.uniqueName.includes("/Heads/")) {
653 item.name = loc("code_operatorFaceName")
654 .split("|INDEX|")
655 .join(headNumber.toString().padStart(3, "0"));
656 headNumber++;
657 638 } else {
658 639 item.name = item.uniqueName;
659 640 }
Modified static/webui/translations/de.js +0 -3
@@ -79,10 +79,7 @@ dict = {
79 79 code_funded: `Gespendet`,
80 80 code_replays: `Wiederholungen`,
81 81 code_stalker: `Stalker`,
82 code_cutName: `Frisur: |INDEX|`,
83 82 code_drifterBeardName: `Drifter-Bart: |INDEX|`,
84 code_drifterFaceName: `Drifter-Gesicht: |INDEX|`,
85 code_operatorFaceName: `Operator-Gesicht: |INDEX|`,
86 83 code_reviveBooster: `Wiederbelebungsbooster`,
87 84 code_reviveBoosterDesc: `[UNTRANSLATED] Sets revive count to 4, which allows self-revive in Archon Hunts.`,
88 85 code_succChange: `Erfolgreich geändert.`,
Modified static/webui/translations/en.js +0 -3
@@ -78,10 +78,7 @@ dict = {
78 78 code_funded: `Funded`,
79 79 code_replays: `Replays`,
80 80 code_stalker: `Stalker`,
81 code_cutName: `Cut |INDEX|`,
82 81 code_drifterBeardName: `Drifter Beard |INDEX|`,
83 code_drifterFaceName: `Drifter Visage |INDEX|`,
84 code_operatorFaceName: `Operator Visage |INDEX|`,
85 82 code_reviveBooster: `Revive Booster`,
86 83 code_reviveBoosterDesc: `Sets revive count to 4, which allows self-revive in Archon Hunts.`,
87 84 code_succChange: `Successfully changed.`,
Modified static/webui/translations/es.js +0 -3
@@ -79,10 +79,7 @@ dict = {
79 79 code_funded: `Financiado`,
80 80 code_replays: `Repeticiones`,
81 81 code_stalker: `Stalker`,
82 code_cutName: `[UNTRANSLATED] Cut |INDEX|`,
83 82 code_drifterBeardName: `Barba del Viajero: |INDEX|`,
84 code_drifterFaceName: `Rostro del Viajero |INDEX|`,
85 code_operatorFaceName: `Rostro del operador |INDEX|`,
86 83 code_reviveBooster: `Potenciador de reanimaciones`,
87 84 code_reviveBoosterDesc: `[UNTRANSLATED] Sets revive count to 4, which allows self-revive in Archon Hunts.`,
88 85 code_succChange: `Cambiado correctamente`,
Modified static/webui/translations/fr.js +0 -3
@@ -79,10 +79,7 @@ dict = {
79 79 code_funded: `Complété`,
80 80 code_replays: `Rejouée`,
81 81 code_stalker: `Stalker`,
82 code_cutName: `Coupe |INDEX|`,
83 82 code_drifterBeardName: `Barbe du Voyageur |INDEX|`,
84 code_drifterFaceName: `Visage du Voyageur |INDEX|`,
85 code_operatorFaceName: `Visage de l'Opérateur |INDEX|`,
86 83 code_reviveBooster: `Booster de Réanimation`,
87 84 code_reviveBoosterDesc: `[UNTRANSLATED] Sets revive count to 4, which allows self-revive in Archon Hunts.`,
88 85 code_succChange: `Changement effectué.`,
Modified static/webui/translations/ru.js +0 -3
@@ -79,10 +79,7 @@ dict = {
79 79 code_funded: `Профинансировано`,
80 80 code_replays: `Повторов`,
81 81 code_stalker: `Сталкер`,
82 code_cutName: `Причёска: |INDEX|`,
83 82 code_drifterBeardName: `Борода скитальца: |INDEX|`,
84 code_drifterFaceName: `Внешность скитальца: |INDEX|`,
85 code_operatorFaceName: `Внешность оператора: |INDEX|`,
86 83 code_reviveBooster: `Усилитель возрождения`,
87 84 code_reviveBoosterDesc: `Устанавливает количество возрождений на 4. Снимает ограничение на самовоскрешение на миссиях Охоты на архонтов.`,
88 85 code_succChange: `Успешно изменено.`,
Modified static/webui/translations/uk.js +0 -3
@@ -79,10 +79,7 @@ dict = {
79 79 code_funded: `Профінансовано`,
80 80 code_replays: `Повтори`,
81 81 code_stalker: `Сталкер`,
82 code_cutName: `Зачіска: |INDEX|`,
83 82 code_drifterBeardName: `Борода мандрівника: |INDEX|`,
84 code_drifterFaceName: `Зовнішність мандрівника: |INDEX|`,
85 code_operatorFaceName: `Зовнішність оператора: |INDEX|`,
86 83 code_reviveBooster: `Збільшувач зцілення`,
87 84 code_reviveBoosterDesc: `[UNTRANSLATED] Sets revive count to 4, which allows self-revive in Archon Hunts.`,
88 85 code_succChange: `Успішно змінено.`,
Modified static/webui/translations/zh.js +0 -3
@@ -79,10 +79,7 @@ dict = {
79 79 code_funded: `[UNTRANSLATED] Funded`,
80 80 code_replays: `[UNTRANSLATED] Replays`,
81 81 code_stalker: `追猎者`,
82 code_cutName: `[UNTRANSLATED] Cut |INDEX|`,
83 82 code_drifterBeardName: `漂泊者胡须 |INDEX|`,
84 code_drifterFaceName: `漂泊者面部 |INDEX|`,
85 code_operatorFaceName: `指挥官面部 |INDEX|`,
86 83 code_reviveBooster: `复活加速器`,
87 84 code_reviveBoosterDesc: `[UNTRANSLATED] Sets revive count to 4, which allows self-revive in Archon Hunts.`,
88 85 code_succChange: `更改成功`,