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Modified
src/services/questService.ts
+6
-0
XFEstudio/XFESpaceNinjaServer
fix: set ModQuestTeshinAccess when using cheats to complete mod quest (#2935)
This is required to go to Teshin's relay room after U40. Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/2935 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
0d21c73a
代码差异
1 个文件
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@@ -11,6 +11,7 @@ import { addFixedLevelRewards } from "./missionInventoryUpdateService.ts";
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import type { IInventoryChanges } from "../types/purchaseTypes.ts";
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import questCompletionItems from "../../static/fixed_responses/questCompletionRewards.json" with { type: "json" };
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import type { ITypeCount } from "../types/commonTypes.ts";
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import { addString } from "../helpers/stringHelpers.ts";
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export interface IUpdateQuestRequest {
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QuestKeys: IQuestKeyClient[];
@@ -175,6 +176,11 @@ export const completeQuest = async (
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existingQuestKey.Completed = true;
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existingQuestKey.CompletionDate = new Date();
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await handleQuestCompletion(inventory, questKey, undefined, run > 0);
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if (questKey == "/Lotus/Types/Keys/ModQuest/ModQuestKeyChain") {
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// This would be set by the client during the equilogue, but since we're cheating through, we have to do it ourselves.
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addString(inventory.NodeIntrosCompleted, "ModQuestTeshinAccess");
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}
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}
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return existingQuestKey.toJSON<IQuestKeyClient>();