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XFESpaceNinjaServer

A simple server for a small space ninja game

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XFEstudio/XFESpaceNinjaServer

fix: inventory not being requested when visiting navigation (#882)

Reviewed-on: http://209.141.38.3/OpenWF/SpaceNinjaServer/pulls/882 Co-authored-by: Sainan <sainan@calamity.inc> Co-committed-by: Sainan <sainan@calamity.inc>

07451dce
Sainan <sainan@calamity.inc>
提交于

代码差异

1 个文件 +2 -3
Modified src/controllers/api/inventoryController.ts +2 -3
@@ -16,8 +16,6 @@ import {
16 16 } from "warframe-public-export-plus";
17 17 import { handleSubsumeCompletion } from "./infestedFoundryController";
18 18 import { allDailyAffiliationKeys } from "@/src/services/inventoryService";
19 import { toOid } from "@/src/helpers/inventoryHelpers";
20 import { Types } from "mongoose";
21 19
22 20 export const inventoryController: RequestHandler = async (request, response) => {
23 21 const account = await getAccountForRequest(request);
@@ -257,7 +255,8 @@ export const getInventoryResponse = async (
257 255 // This determines if the "void fissures" tab is shown in navigation.
258 256 inventoryResponse.HasOwnedVoidProjectionsPreviously = true;
259 257
260 inventoryResponse.LastInventorySync = toOid(new Types.ObjectId());
258 // Omitting this field so opening the navigation resyncs the inventory which is more desirable for typical usage.
259 //inventoryResponse.LastInventorySync = toOid(new Types.ObjectId());
261 260
262 261 return inventoryResponse;
263 262 };