import { GuildMember } from "../../models/guildModel.ts";
import { clanLockCheats } from "../../services/clanCheatsService.ts";
import { getGuildForRequest } from "../../services/guildService.ts";
import { getAccountIdForRequest } from "../../services/loginService.ts";
import { broadcastGuildUpdate } from "../../services/wsService.ts";
import type { IGuildCheats } from "../../types/guildTypes.ts";
import type { RequestHandler } from "express";
export const setGuildCheatController: RequestHandler = async (req, res) => {
const accountId = await getAccountIdForRequest(req);
const guild = await getGuildForRequest(req, accountId);
const member = await GuildMember.findOne({ accountId: accountId, guildId: guild._id });
if (member && member.rank <= 1) {
const payload = req.body as ISetGuildCheatRequest;
const meta = payload.value ? clanLockCheats[payload.key] : undefined;
guild[payload.key] = payload.value;
await guild.save();
broadcastGuildUpdate(req, guild._id.toString());
if (meta && !meta.isGuildInIdealState(guild)) {
res.send("retroactivable");
}
}
res.end();
};
interface ISetGuildCheatRequest {
key: keyof IGuildCheats;
value: boolean;
}
import { GuildMember } from "../../models/guildModel.ts";
import { clanLockCheats } from "../../services/clanCheatsService.ts";
import { getGuildForRequest } from "../../services/guildService.ts";
import { getAccountIdForRequest } from "../../services/loginService.ts";
import { broadcastGuildUpdate } from "../../services/wsService.ts";
import type { IGuildCheats } from "../../types/guildTypes.ts";
import type { RequestHandler } from "express";
export const setGuildCheatController: RequestHandler = async (req, res) => {
const accountId = await getAccountIdForRequest(req);
const guild = await getGuildForRequest(req, accountId);
const member = await GuildMember.findOne({ accountId: accountId, guildId: guild._id });
if (member && member.rank <= 1) {
const payload = req.body as ISetGuildCheatRequest;
const meta = payload.value ? clanLockCheats[payload.key] : undefined;
guild[payload.key] = payload.value;
await guild.save();
broadcastGuildUpdate(req, guild._id.toString());
if (meta && !meta.isGuildInIdealState(guild)) {
res.send("retroactivable");
}
}
res.end();
};
interface ISetGuildCheatRequest {
key: keyof IGuildCheats;
value: boolean;
}