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XFESpaceNinjaServer

A simple server for a small space ninja game

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import { getJSONfromString } from "../../helpers/stringHelpers.ts";
import {
    getDojoClient,
    getGuildForRequestEx,
    hasAccessToDojo,
    hasPermissionToDecorateComponent
} from "../../services/guildService.ts";
import { getInventory } from "../../services/inventoryService.ts";
import { getAccountForRequest, getBuildLabel } from "../../services/loginService.ts";
import type { RequestHandler } from "express";

export const setDojoComponentColorsController: RequestHandler = async (req, res) => {
    const account = await getAccountForRequest(req);
    const inventory = await getInventory(account._id, "GuildId LevelKeys");
    const guild = await getGuildForRequestEx(req, inventory);
    const data = getJSONfromString<ISetDojoComponentColorsRequest>(String(req.body));
    if (
        !hasAccessToDojo(inventory) ||
        !(await hasPermissionToDecorateComponent(guild, account._id.toString(), data.ComponentId))
    ) {
        res.json({ DojoRequestStatus: -1 });
        return;
    }
    const component = guild.DojoComponents.id(data.ComponentId)!;
    //const deco = component.Decos!.find(x => x._id.equals(data.DecoId))!;
    //deco.Pending = true;
    //component.PaintBot = new Types.ObjectId(data.DecoId);
    if ("lights" in req.query) {
        component.PendingLights = data.Colours;
    } else {
        component.PendingColors = data.Colours;
    }
    await guild.save();
    const buildLabel = getBuildLabel(req, account);
    res.json(await getDojoClient(guild, 0, component._id, buildLabel));
};

interface ISetDojoComponentColorsRequest {
    ComponentId: string;
    DecoId: string;
    Colours: number[];
}