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XFESpaceNinjaServer

A simple server for a small space ninja game

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import { getJSONfromString } from "../../helpers/stringHelpers.ts";
import { crackRelic, ensureRelicRewardIsCorrect } from "../../helpers/relicHelper.ts";
import { getInventory } from "../../services/inventoryService.ts";
import { getAccountIdForRequest } from "../../services/loginService.ts";
import type { IVoidTearParticipantInfo, IVoidTearWaveInfo } from "../../types/requestTypes.ts";
import type { RequestHandler } from "express";
import { logger } from "../../utils/logger.ts";

export const getVoidProjectionRewardsController: RequestHandler = async (req, res) => {
    const accountId = await getAccountIdForRequest(req);
    const data = getJSONfromString<IVoidProjectionRewardRequest | IVoidProjectionRewardsLegacyRequest>(
        String(req.body)
    );
    logger.debug(`getVoidProjectionRewards request:`, data);

    const currentWave = "CurrentWave" in data ? data.CurrentWave : data.VoidTearParticipantsCurrWave.Wave;
    const participantInfo =
        "ParticipantInfo" in data
            ? data.ParticipantInfo
            : data.VoidTearParticipantsCurrWave.Participants.find(p => p.AccountId == accountId);

    if (
        participantInfo &&
        participantInfo.QualifiesForReward &&
        !participantInfo.HaveRewardResponse &&
        !participantInfo.Reward
    ) {
        const inventory = await getInventory(accountId, undefined);
        const reward = await crackRelic(inventory, participantInfo);
        if (!inventory.MissionRelicRewards || inventory.MissionRelicRewards.length >= currentWave) {
            inventory.MissionRelicRewards = [];
        }
        inventory.MissionRelicRewards.push({ ItemType: reward.type, ItemCount: reward.itemCount });
        if (data.VoidTearParticipantsPrevWave) {
            await ensureRelicRewardIsCorrect(inventory, data.VoidTearParticipantsPrevWave);
        }
        await inventory.save();
    }

    if ("CurrentWave" in data) {
        res.json({
            CurrentWave: data.CurrentWave,
            ParticipantInfo: data.ParticipantInfo,
            DifficultyTier: data.DifficultyTier
        } satisfies IVoidProjectionRewardResponse);
    } else {
        res.json({
            VoidTearParticipantsCurrWave: data.VoidTearParticipantsCurrWave
        } satisfies IVoidProjectionRewardsLegacyResponse);
    }
};

interface IVoidProjectionRewardRequest {
    CurrentWave: number;
    ParticipantInfo: IVoidTearParticipantInfo;
    VoidTearParticipantsPrevWave?: IVoidTearWaveInfo;
    VoidTier: string;
    DifficultyTier: number;
    VoidProjectionRemovalHash: string;
}
interface IVoidProjectionRewardResponse {
    CurrentWave: number;
    ParticipantInfo: IVoidTearParticipantInfo;
    DifficultyTier: number;
}

// Legacy format seen in U27.3, unsure when it changed
interface IVoidProjectionRewardsLegacyRequest {
    VoidTearParticipantsCurrWave: IVoidTearWaveInfo;
    VoidTearParticipantsPrevWave?: IVoidTearWaveInfo;
    VoidTier: string;
    VoidProjectionRemovalHash: string;
}

interface IVoidProjectionRewardsLegacyResponse {
    VoidTearParticipantsCurrWave: IVoidTearWaveInfo;
}