import type { RequestHandler } from "express";
import { getAccountForRequest, getBuildLabel } from "../../services/loginService.ts";
import { getInventory } from "../../services/inventoryService.ts";
import { version_compare } from "../../helpers/inventoryHelpers.ts";
import gameToBuildVersion from "../../constants/gameToBuildVersion.ts";
export const creditsController: RequestHandler = async (req, res) => {
// U9 and below are known to sometimes send this request without credentials, so just handle it more gracefully.
if (!req.query.accountId) {
res.sendStatus(400);
return;
}
const account = await getAccountForRequest(req);
const buildLabel = getBuildLabel(req, account);
const inventory = await getInventory(
account._id,
"RegularCredits TradesRemaining PremiumCreditsFree PremiumCredits infiniteCredits infinitePlatinum infiniteTrades"
);
const response: ICreditsResponse = {
RegularCredits: inventory.infiniteCredits ? 999999999 : inventory.RegularCredits,
PremiumCredits: inventory.infinitePlatinum ? 999999999 : inventory.PremiumCredits
};
if (version_compare(buildLabel, gameToBuildVersion["10.8.0"]) > 0) {
response.PremiumCreditsFree = inventory.infinitePlatinum ? 0 : inventory.PremiumCreditsFree;
if (version_compare(buildLabel, gameToBuildVersion["15.0.0"]) >= 0) {
response.TradesRemaining = inventory.TradesRemaining;
}
}
res.json(response);
};
interface ICreditsResponse {
RegularCredits: number;
PremiumCredits: number;
PremiumCreditsFree?: number;
TradesRemaining?: number;
}
import type { RequestHandler } from "express";
import { getAccountForRequest, getBuildLabel } from "../../services/loginService.ts";
import { getInventory } from "../../services/inventoryService.ts";
import { version_compare } from "../../helpers/inventoryHelpers.ts";
import gameToBuildVersion from "../../constants/gameToBuildVersion.ts";
export const creditsController: RequestHandler = async (req, res) => {
// U9 and below are known to sometimes send this request without credentials, so just handle it more gracefully.
if (!req.query.accountId) {
res.sendStatus(400);
return;
}
const account = await getAccountForRequest(req);
const buildLabel = getBuildLabel(req, account);
const inventory = await getInventory(
account._id,
"RegularCredits TradesRemaining PremiumCreditsFree PremiumCredits infiniteCredits infinitePlatinum infiniteTrades"
);
const response: ICreditsResponse = {
RegularCredits: inventory.infiniteCredits ? 999999999 : inventory.RegularCredits,
PremiumCredits: inventory.infinitePlatinum ? 999999999 : inventory.PremiumCredits
};
if (version_compare(buildLabel, gameToBuildVersion["10.8.0"]) > 0) {
response.PremiumCreditsFree = inventory.infinitePlatinum ? 0 : inventory.PremiumCreditsFree;
if (version_compare(buildLabel, gameToBuildVersion["15.0.0"]) >= 0) {
response.TradesRemaining = inventory.TradesRemaining;
}
}
res.json(response);
};
interface ICreditsResponse {
RegularCredits: number;
PremiumCredits: number;
PremiumCreditsFree?: number;
TradesRemaining?: number;
}