XFEExtension
【DLL】XFE各类拓展是一个C#的DLL库,旨在优化C#代码中常用语句的使用,并提供更简洁的访问方式,同时提供Xunit测试框架,快速搭建服务器/客户端,免费ChatGPTAPI接口,免费通讯服务器,XFE下载器,新增格式等
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using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading.Tasks;
namespace XFEExtension.TaskExtension
{
/// <summary>
/// 任务的拓展
/// </summary>
public static class TaskExtension
{
private static long CTimeCounter = 0;
#region 新建任务并开始
/// <summary>
/// 新建一个任务并开始
/// </summary>
/// <param name="action"></param>
/// <returns>运行的任务</returns>
public static Task StartNewTask(this Action action)
{
return Task.Run(action);
}
/// <summary>
/// 新建一个任务并开始
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="action"></param>
/// <param name="t">对象</param>
/// <returns></returns>
public static Task StartNewTask<T>(this Action<T> action, T t)
{
return Task.Run(() => action(t));
}
/// <summary>
/// 新建一个任务并开始
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="func"></param>
/// <returns></returns>
public static async Task<T> StartNewTask<T>(this Func<T> func)
{
return await Task.Run(func);
}
#endregion
/// <summary>
/// 等待任务完成
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="task"></param>
/// <returns></returns>
public static T WaitAndGetResult<T>(this Task<T> task)
{
task.Wait();
return task.Result;
}
/// <summary>
/// 计算一段代码执行所需时间
/// </summary>
/// <param name="action"></param>
/// <param name="autoOutPut">自动输出</param>
/// <param name="timerName">该次计时标识名</param>
/// <returns></returns>
public static TimeSpan CTime(this Action action, bool autoOutPut = true, string timerName = "无标识名计时器")
{
var timeCounter = new Stopwatch();
timeCounter.Start();
action?.Invoke();
timeCounter.Stop();
CTimeCounter++;
var elapsedTime = timeCounter.Elapsed;
if (autoOutPut)
if (elapsedTime.TotalHours >= 1)
Console.WriteLine($"标识名:{timerName}\t执行批次:{CTimeCounter}\t执行时间:{elapsedTime}");
else if (elapsedTime.TotalMinutes >= 1)
Console.WriteLine($"标识名:{timerName}\t执行批次:{CTimeCounter}\t执行时间: {Math.Floor(elapsedTime.TotalMinutes)} 分 {elapsedTime.Seconds} 秒");
else if (elapsedTime.TotalSeconds >= 1)
Console.WriteLine($"标识名:{timerName}\t执行批次:{CTimeCounter}\t执行时间: {elapsedTime.TotalSeconds:F3} 秒");
else if (elapsedTime.TotalMilliseconds >= 1)
Console.WriteLine($"标识名:{timerName}\t执行批次:{CTimeCounter}\t执行时间: {elapsedTime.TotalMilliseconds:F3} 毫秒");
else
Console.WriteLine($"标识名:{timerName}\t执行批次:{CTimeCounter}\t执行时间: {elapsedTime.TotalMilliseconds * 1000:F3} 纳秒");
return elapsedTime;
}
}
/// <summary>
/// 传入值并终止等待器
/// </summary>
/// <typeparam name="T">泛型</typeparam>
/// <param name="taskId">任务ID</param>
/// <param name="result">目标等待器返回值</param>
public delegate void EndTaskTrigger<T>(T result, string taskId = "DEFAULTTASKID");
/// <summary>
/// XFE等待器
/// </summary>
/// <typeparam name="T">泛型</typeparam>
public class XFEWaitTask<T>
{
private TaskCompletionSource<T> WaitTaskSource { get; set; } = new TaskCompletionSource<T>();
/// <summary>
/// 任务ID
/// </summary>
public string TaskId { get; set; }
/// <summary>
/// 结束任务并返回
/// </summary>
/// <param name="result">返回结果</param>
/// <param name="taskId">任务ID</param>
public void EndTask(T result, string taskId)
{
if (taskId == TaskId)
WaitTaskSource.SetResult(result);
}
/// <summary>
/// 获取等待器
/// </summary>
/// <returns></returns>
public TaskAwaiter<T> GetAwaiter()
{
return WaitTaskSource.Task.GetAwaiter();
}
/// <summary>
/// XFE等待器
/// </summary>
/// <param name="endTaskAndReturn">触发任务结束事件</param>
/// <param name="taskId">任务ID</param>
public XFEWaitTask(ref EndTaskTrigger<T> endTaskAndReturn, string taskId = "DEFAULTTASKID")
{
endTaskAndReturn += EndTask;
TaskId = taskId;
}
}
/// <summary>
/// 任务同步器
/// </summary>
public class TaskSynchronizer
{
/// <summary>
/// 当前任务
/// </summary>
public Task CurrentTask { get; set; }
/// <summary>
/// 返回当前任务的等待器
/// </summary>
/// <returns></returns>
public TaskAwaiter GetAwaiter()
{
if (CurrentTask != null)
return CurrentTask.GetAwaiter();
else
return Task.CompletedTask.GetAwaiter();
}
/// <summary>
/// 添加任务
/// </summary>
/// <param name="task">待执行任务</param>
public void AddTask(Task task)
{
CurrentTask = task;
}
/// <summary>
/// 任务同步器
/// </summary>
public TaskSynchronizer() { }
/// <summary>
/// 任务同步器
/// </summary>
/// <param name="task">第一个待执行任务</param>
public TaskSynchronizer(Task task)
{
CurrentTask = task;
}
}
}
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading.Tasks;
namespace XFEExtension.TaskExtension
{
/// <summary>
/// 任务的拓展
/// </summary>
public static class TaskExtension
{
private static long CTimeCounter = 0;
#region 新建任务并开始
/// <summary>
/// 新建一个任务并开始
/// </summary>
/// <param name="action"></param>
/// <returns>运行的任务</returns>
public static Task StartNewTask(this Action action)
{
return Task.Run(action);
}
/// <summary>
/// 新建一个任务并开始
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="action"></param>
/// <param name="t">对象</param>
/// <returns></returns>
public static Task StartNewTask<T>(this Action<T> action, T t)
{
return Task.Run(() => action(t));
}
/// <summary>
/// 新建一个任务并开始
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="func"></param>
/// <returns></returns>
public static async Task<T> StartNewTask<T>(this Func<T> func)
{
return await Task.Run(func);
}
#endregion
/// <summary>
/// 等待任务完成
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="task"></param>
/// <returns></returns>
public static T WaitAndGetResult<T>(this Task<T> task)
{
task.Wait();
return task.Result;
}
/// <summary>
/// 计算一段代码执行所需时间
/// </summary>
/// <param name="action"></param>
/// <param name="autoOutPut">自动输出</param>
/// <param name="timerName">该次计时标识名</param>
/// <returns></returns>
public static TimeSpan CTime(this Action action, bool autoOutPut = true, string timerName = "无标识名计时器")
{
var timeCounter = new Stopwatch();
timeCounter.Start();
action?.Invoke();
timeCounter.Stop();
CTimeCounter++;
var elapsedTime = timeCounter.Elapsed;
if (autoOutPut)
if (elapsedTime.TotalHours >= 1)
Console.WriteLine($"标识名:{timerName}\t执行批次:{CTimeCounter}\t执行时间:{elapsedTime}");
else if (elapsedTime.TotalMinutes >= 1)
Console.WriteLine($"标识名:{timerName}\t执行批次:{CTimeCounter}\t执行时间: {Math.Floor(elapsedTime.TotalMinutes)} 分 {elapsedTime.Seconds} 秒");
else if (elapsedTime.TotalSeconds >= 1)
Console.WriteLine($"标识名:{timerName}\t执行批次:{CTimeCounter}\t执行时间: {elapsedTime.TotalSeconds:F3} 秒");
else if (elapsedTime.TotalMilliseconds >= 1)
Console.WriteLine($"标识名:{timerName}\t执行批次:{CTimeCounter}\t执行时间: {elapsedTime.TotalMilliseconds:F3} 毫秒");
else
Console.WriteLine($"标识名:{timerName}\t执行批次:{CTimeCounter}\t执行时间: {elapsedTime.TotalMilliseconds * 1000:F3} 纳秒");
return elapsedTime;
}
}
/// <summary>
/// 传入值并终止等待器
/// </summary>
/// <typeparam name="T">泛型</typeparam>
/// <param name="taskId">任务ID</param>
/// <param name="result">目标等待器返回值</param>
public delegate void EndTaskTrigger<T>(T result, string taskId = "DEFAULTTASKID");
/// <summary>
/// XFE等待器
/// </summary>
/// <typeparam name="T">泛型</typeparam>
public class XFEWaitTask<T>
{
private TaskCompletionSource<T> WaitTaskSource { get; set; } = new TaskCompletionSource<T>();
/// <summary>
/// 任务ID
/// </summary>
public string TaskId { get; set; }
/// <summary>
/// 结束任务并返回
/// </summary>
/// <param name="result">返回结果</param>
/// <param name="taskId">任务ID</param>
public void EndTask(T result, string taskId)
{
if (taskId == TaskId)
WaitTaskSource.SetResult(result);
}
/// <summary>
/// 获取等待器
/// </summary>
/// <returns></returns>
public TaskAwaiter<T> GetAwaiter()
{
return WaitTaskSource.Task.GetAwaiter();
}
/// <summary>
/// XFE等待器
/// </summary>
/// <param name="endTaskAndReturn">触发任务结束事件</param>
/// <param name="taskId">任务ID</param>
public XFEWaitTask(ref EndTaskTrigger<T> endTaskAndReturn, string taskId = "DEFAULTTASKID")
{
endTaskAndReturn += EndTask;
TaskId = taskId;
}
}
/// <summary>
/// 任务同步器
/// </summary>
public class TaskSynchronizer
{
/// <summary>
/// 当前任务
/// </summary>
public Task CurrentTask { get; set; }
/// <summary>
/// 返回当前任务的等待器
/// </summary>
/// <returns></returns>
public TaskAwaiter GetAwaiter()
{
if (CurrentTask != null)
return CurrentTask.GetAwaiter();
else
return Task.CompletedTask.GetAwaiter();
}
/// <summary>
/// 添加任务
/// </summary>
/// <param name="task">待执行任务</param>
public void AddTask(Task task)
{
CurrentTask = task;
}
/// <summary>
/// 任务同步器
/// </summary>
public TaskSynchronizer() { }
/// <summary>
/// 任务同步器
/// </summary>
/// <param name="task">第一个待执行任务</param>
public TaskSynchronizer(Task task)
{
CurrentTask = task;
}
}
}