XFEExtension
【DLL】XFE各类拓展是一个C#的DLL库,旨在优化C#代码中常用语句的使用,并提供更简洁的访问方式,同时提供Xunit测试框架,快速搭建服务器/客户端,免费ChatGPTAPI接口,免费通讯服务器,XFE下载器,新增格式等
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using System.Diagnostics;
namespace XFEExtension.NetCore.TaskExtension;
/// <summary>
/// 任务的拓展
/// </summary>
public static class TaskExtension
{
private static long _cTimeCounter;
#region 新建任务并开始
/// <summary>
/// 新建一个任务并开始
/// </summary>
/// <param name="action"></param>
/// <returns>运行的任务</returns>
public static Task StartNewTask(this Action action)
{
return Task.Run(action);
}
/// <summary>
/// 新建一个任务并开始
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="action"></param>
/// <param name="t">对象</param>
/// <returns></returns>
public static Task StartNewTask<T>(this Action<T> action, T t)
{
return Task.Run(() => action(t));
}
/// <summary>
/// 新建一个任务并开始
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="func"></param>
/// <returns></returns>
public static async Task<T> StartNewTask<T>(this Func<T> func)
{
return await Task.Run(func);
}
#endregion
/// <summary>
/// 等待任务完成
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="task"></param>
/// <returns></returns>
public static T WaitAndGetResult<T>(this Task<T> task)
{
task.Wait();
return task.Result;
}
/// <summary>
/// 计算一段代码执行所需时间
/// </summary>
/// <param name="action"></param>
/// <param name="autoOutPut">自动输出</param>
/// <param name="timerName">该次计时标识名</param>
/// <returns></returns>
public static TimeSpan CTime(this Action? action, bool autoOutPut = true, string timerName = "无标识名计时器")
{
var timeCounter = new Stopwatch();
timeCounter.Start();
action?.Invoke();
timeCounter.Stop();
_cTimeCounter++;
var elapsedTime = timeCounter.Elapsed;
if (autoOutPut)
if (elapsedTime.TotalHours >= 1)
Console.WriteLine($"标识名:{timerName}\t执行批次:{_cTimeCounter}\t执行时间:{elapsedTime}");
else if (elapsedTime.TotalMinutes >= 1)
Console.WriteLine($"标识名:{timerName}\t执行批次:{_cTimeCounter}\t执行时间: {Math.Floor(elapsedTime.TotalMinutes)} 分 {elapsedTime.Seconds} 秒");
else if (elapsedTime.TotalSeconds >= 1)
Console.WriteLine($"标识名:{timerName}\t执行批次:{_cTimeCounter}\t执行时间: {elapsedTime.TotalSeconds:F3} 秒");
else if (elapsedTime.TotalMilliseconds >= 1)
Console.WriteLine($"标识名:{timerName}\t执行批次:{_cTimeCounter}\t执行时间: {elapsedTime.TotalMilliseconds:F3} 毫秒");
else if (elapsedTime.TotalMicroseconds >= 1)
Console.WriteLine($"标识名:{timerName}\t执行批次:{_cTimeCounter}\t执行时间: {elapsedTime.TotalMicroseconds:F3} 微秒");
else
Console.WriteLine($"标识名:{timerName}\t执行批次:{_cTimeCounter}\t执行时间: {elapsedTime.TotalNanoseconds:F3} 纳秒");
return elapsedTime;
}
}
using System.Diagnostics;
namespace XFEExtension.NetCore.TaskExtension;
/// <summary>
/// 任务的拓展
/// </summary>
public static class TaskExtension
{
private static long _cTimeCounter;
#region 新建任务并开始
/// <summary>
/// 新建一个任务并开始
/// </summary>
/// <param name="action"></param>
/// <returns>运行的任务</returns>
public static Task StartNewTask(this Action action)
{
return Task.Run(action);
}
/// <summary>
/// 新建一个任务并开始
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="action"></param>
/// <param name="t">对象</param>
/// <returns></returns>
public static Task StartNewTask<T>(this Action<T> action, T t)
{
return Task.Run(() => action(t));
}
/// <summary>
/// 新建一个任务并开始
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="func"></param>
/// <returns></returns>
public static async Task<T> StartNewTask<T>(this Func<T> func)
{
return await Task.Run(func);
}
#endregion
/// <summary>
/// 等待任务完成
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="task"></param>
/// <returns></returns>
public static T WaitAndGetResult<T>(this Task<T> task)
{
task.Wait();
return task.Result;
}
/// <summary>
/// 计算一段代码执行所需时间
/// </summary>
/// <param name="action"></param>
/// <param name="autoOutPut">自动输出</param>
/// <param name="timerName">该次计时标识名</param>
/// <returns></returns>
public static TimeSpan CTime(this Action? action, bool autoOutPut = true, string timerName = "无标识名计时器")
{
var timeCounter = new Stopwatch();
timeCounter.Start();
action?.Invoke();
timeCounter.Stop();
_cTimeCounter++;
var elapsedTime = timeCounter.Elapsed;
if (autoOutPut)
if (elapsedTime.TotalHours >= 1)
Console.WriteLine($"标识名:{timerName}\t执行批次:{_cTimeCounter}\t执行时间:{elapsedTime}");
else if (elapsedTime.TotalMinutes >= 1)
Console.WriteLine($"标识名:{timerName}\t执行批次:{_cTimeCounter}\t执行时间: {Math.Floor(elapsedTime.TotalMinutes)} 分 {elapsedTime.Seconds} 秒");
else if (elapsedTime.TotalSeconds >= 1)
Console.WriteLine($"标识名:{timerName}\t执行批次:{_cTimeCounter}\t执行时间: {elapsedTime.TotalSeconds:F3} 秒");
else if (elapsedTime.TotalMilliseconds >= 1)
Console.WriteLine($"标识名:{timerName}\t执行批次:{_cTimeCounter}\t执行时间: {elapsedTime.TotalMilliseconds:F3} 毫秒");
else if (elapsedTime.TotalMicroseconds >= 1)
Console.WriteLine($"标识名:{timerName}\t执行批次:{_cTimeCounter}\t执行时间: {elapsedTime.TotalMicroseconds:F3} 微秒");
else
Console.WriteLine($"标识名:{timerName}\t执行批次:{_cTimeCounter}\t执行时间: {elapsedTime.TotalNanoseconds:F3} 纳秒");
return elapsedTime;
}
}